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Скачать торрент CSPromod Beta 1.05-1.06 (CSP Team) (English)

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ELusive

post 31-Янв-11 15:54

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CSPromod Beta 1.05-1.06 (Counter-Strike Professional Modification)

Год выпуска: 2011
Жанр: FPS
Разработчик: CSP Team
Издательство: CSP Team
Платформа: Windows
Язык интерфейса: English
Язык озвучки: English
Тип издания: Лицензия
Таблэтка: Не требуется
Системные требования: Минимальные: 1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE).
Рекомендуемые: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card.
Описание: Модификация для Counter-Strike Source, здесь собрано все лучшее что есть в старом Counter-Stike 1.6 и Source. Команда CSP с каждым годом все больше приближается к релизу игры которая должна заменить Counter-Strike 1.6 как турнирную дисциплину. Геймплей максимально приближен к 1.6, а красота движка Source сделала старые карты невероятно симпатичными! За прошедший год разработчики проделали много работы которую вы можете оценить!
Дополнительная информация
1. Требуется установленный Steam с любой купленной игрой на движке Source.
2. Установка взята с сайта разработчиков
Скриншоты
pic pic pic
Официальный changelog
1.6-Style Player Models:
Added custom Counter-Terrorist model (SAS)
Added custom Terrorist model (L337 KR3W)
Custom Animations Set:
[IDLE] Breathing idle
[MOVEMENT] Run
[MOVEMENT] Walk
[MOVEMENT] Crouch
[MOVEMENT] Jump
[ATTACK] Standing knife slash
[ATTACK] Crouching knife slash
[ATTACK] Standing secondary knife slash
[ATTACK] Crouching secondary knife slash
[ATTACK] Standing pistol fire
[ATTACK] Crouching pistol fire
[ATTACK] Standing SMG/Rifle fire
[ATTACK] Crouching SMG/Rifle fire
[ATTACK] Standing grenade throw
[ATTACK] Crouching grenade throw
[ATTACK] Standing C4 plant
[ATTACK] Crouching C4 plant
[RELOAD] Standing pistol
[RELOAD] Crouching pistol
[RELOAD] Standing SMG/Rifle
[RELOAD] Crouching SMG/Rifle
[HIT REACTION] Upperbody flinch
[HIT REACTION] Lowerbody flinch
[DEATH] Headshot back
[DEATH] Headshot forward
[DEATH] Forward
[DEATH] Left
[DEATH] Right
[DEATH] Back
[DEATH] Gut
[DEATH] Crouch back
[DEATH] Crouch forward
Custom User Interface Design:
Added a new team selection menu
Added a new elegant buymenu
Added a new custom scoreboard
Added a HUD scheme manager
Added a classic HUD option
Added green name for POV killer for easier kill confirmation
Added numeric view to team info HUD when there are more than 5 players on each team
Added hud_player_icons cvar if you want the option to force numbers on it
Added in-game chat window to match CSP style
Refreshed the main menu background
Tweaked the radar to not show own player's name
Tweaked various HUD icons
Revamped Menu Tab System
Dropped the old system to build our own custom platform instead
Added custom "Player", "Binds", "CSP", "Audio" and "Video" menu tabs
[PLAYER] Added live dynamic crosshair preview system (size/color)
[PLAYER] Added nationality system (250+ country flags added)
[BINDS] Added double-binding functionality
[BINDS] Tweaked the clear key to affect both primary and alternative bind
[CSP] Added POV killer's green text for easier kill notification (switchable with on/off)
[CSP] Added option for the buy menu (switchable with compact/fancy)
[AUDIO] Added icon cues for which surround setting you're using
[AUDIO] Removed all irrelevant options
[VIDEO] Made all options available by default
[VIDEO] Added quick way to display which DirectX version is running
Revamped Movement System
Added vertical jump velocity slowdown to mimic CS 1.6
Overhauled the air strafing system to mimic CS 1.6
Reworked the ducking code to mimic CS 1.6 while fixing "Silent-Running"
Tweaked vertical jump speed to match CS 1.6
Tweaked tagging (player slowdowns upon being shot) to match CS 1.6
Tweaked player coordinates for double ducking and ducking while in air
Revamped Ladder System:
Crouching at the top of ladders now sticks with immediate ground recoil
Crouching on a ladder is now the same as air crouching
Fixed bug that caused players to get stuck at the bottom of ladders
Fixed player returning to the top of the ladder when trying to get off from the top
Removed the ability to climb the sides of a ladder
Weapons Enhancements:
Added the Steyr AUG
Added the Steyr Scout
Added the Sig SG552
Refactored pistol cooldowns (more CS 1.6-like on the spread)
Tweaked crosshair cooldown
Tweaked the AK-47 and Desert Eagle accuracy slightly
Tweaked the weapons rate of fire to match CS 1.6
Modified Grenades:
Added HE grenade in hands upon death falls to the ground and explode
Tweaked the projectile flight
Tweaked double flash throw delay to match CS 1.6
Replaced the default CS: Source HE grenade model with a "classic" cylindrical grenade
Reworked the smoke grenades to not allow players to hide in the middle of them
General Changes:
Ported CSPromod to the Orange Box Engine
Added 1.6-style Orange Box blood goosh particles
Added localization files to help translate the game
Added functionality to allow all players including the planter to stand on the bomb
Added the ability to open a door with the bomb or a weapon (even on CS:S maps)
Added a "The bomb is already being defused." notification
Added mp_limitteams
Added a more optimized version of Valve's bullet/water shots effects
Added directional awareness to death animations
Added a big csp icon for the Steam 2010 update
Added custom JPEG library for spraypaint importing
Added transition from animation to ragdoll upon death
Defaulted tickrate to 100
Removed planting the bomb making the player crouch
Reverted event log to Valve's default
Reworked network settings
Rewrote the bullet penetration code and improved upon it (Post Orange Box)
Tweaked the area of picking up weapons to match CS 1.6
Mapping General:
Fixed all decals to fit with the new textures path /materials/decals/
Fixed cubemaps not being built by default
Recompiled all maps with new OB options resulting in better lighting and shadows
csp_aztec
Added csp_aztec to the official CSPromod map rotation
csp_dust2
Fixed boosting exploit that allowed you to see T spawn from long A
Fixed boosting exploit that allowed you to see mid from T spawn
Fixed B window making it easier to go in/out of it to match CS 1.6
Fixed displacements that allowed you to jump on top of the box/small wall at B
Fixed boosting exploits near T spawn
Fixed missing CSPromod logos
Fixed various graphical glitches
Fixed a couple of reflection issues
Tweaked the stairs textures to break linearity
csp_inferno
Fixed rotating door having some textures appearing black
Fixed rotating door not closing automatically, now does so after 4 seconds
Fixed some misaligned textures
Fixed some sandbox displacement being too low, allowing you to hold balcony from this spot
Fixed T ramp displacement being too high allowing you to see above the crate
Fixed ladder entities not touching the handrail causing glitches
Fixed vent strength and size to match CS 1.6
Fixed not being able to crouch under the sandbox wooden bridge
Fixed some models rendering distances
Fixed bombsite B displacements being too high allowing you to jump directly on top of the small wall
Tweaked T house pillars geometry to make the railing to box jump easier
Tweaked B bombsite to give slight increase in FPS
Fixed the emulate flash
csp_lite
Added csp_lite to the official CSPromod map rotation
csp_nuke
Added the flash trick above squeaky door
Added the SK boost
Fixed the missing texture on top of the squeaky door
Fixed the side textures of the squeaky door appearing black
Fixed upper vents size to match CS 1.6
Fixed vent ladders height to match CS 1.6
Fixed hut window size to match CS 1.6
Fixed vents strength, it now takes 2 hits with primary knife attack to break them
Fixed red rock bugs
Fixed not being able to plant the bomb on top of upper bombsite big crates
Fixed multiple incorrect block sizes near red rock, the red rock jump is now possible
Fixed being able to climb on the sides of the ladders
Fixed light model progressively disappearing near ct side ladder
Fixed lower window being breakable by only one hit, it now takes 3 hits with primary knife attack to break it
Fixed unrealistic shadows at the lower corridors
Fixed being able to jump on top of the outside red crate
Fixed misaligned model in radio room
Fixed missing player clips
Fixed upper bombsite support model rendering distances
Fixed misaligned vent textures
csp_train
Fixed overlapping roof brushes
Fixed train wheels models not being lit properly and appearing black most of the time
Fixed inner bombsite pillars not touching the ground
Fixed visual glitches
Fixed outside red train position
Fixed the 1 unit gap between some ladders and trains
Fixed the outside floating bomb box
Fixed the small gap between train wheels and its structure
Replaced some decals with brandnew ones
csp_aim_akcolt
Added csp_aim_akcolt to the official CSPromod map rotation
csp_aim_arena
Fixed playerclips on the side truck doors allowing people to go outside of the map
Fixed barriers making the viewheight jump when running against them
Fixed small lighting issues on the aim series model
csp_aim_awp
Added csp_aim_awp to the official CSPromod map rotation
Bug Fixes:
Fixed sv_pure related issues
Fixed cl_soundscape_printdebuginfo crashing the game
Fixed grenades not behaving correctly when thrown at ladders
Fixed exploit allowing players to not take any fall damage
Fixed several crashes (post Orange Box)
Fixed view height inconsistencies (Post Orange Box)
Fixed crouch hitching at the beginning of a duck (Post Orange Box)
Fixed incorrect falling viewpunches (Post Orange Box)
Fixed broken zoom sensitivity (Post Orange Box)
Fixed dropping the bomb while crouched forcing the player to stand
Fixed the weapon select menus appearing beneath the scope texture when scoped in with an AWP
Fixed USP's crosshair not enlarging after applying silencer
Fixed AWP's crouching/scoping causing the player's screen to glitch
Fixed team name color formatting
Fixed game logic causing the round_start doubling/tripling
Fixed bomb/weapon not dropping consistently upon player death
Fixed player glitching upon walking over the planted bomb
Fixed player speed during 2 AWP shots
Fixed in-eye spectating to match the observed player
Fixed grenades sometimes disappearing in unclipped walls
Fixed sounds played when entering/exiting water
Fixed the buy/radio menu overlap
Fixed some fonts not resizing properly on game resolution change
Fixed player chat filter not being applied
Fixed death animation not being reset properly if round restart is issued while playing a death animation
Fixed weapon spawnflags in the FGD
Fixed radio chat message localization
Fixed a few console text errors
Fixed AWP FOV not resetting on round restart
Fixed fall damage console command
Fixed some advanced menu panels making the game crash
Tweaks/Minor Changes:
Added log_warmod_format for admins wanting warmod style
Attack2 now ignores weapons with no alternative fire
Cleaned up autoexec.cfg all relevant things are hardcoded now
Defaulted sv_specnoclip to 1 so that spectators are no longer blocked by walls
Fixed fps_max not being marked as archive
Fixed spraypaint section icon missing
Flash overlay no longer covers the crosshair, chat and death notice when flashed
Forced numpad pass-through remapping for buy, radio and team menus
Grenades no longer clip on dropped weapons
Recolored all radar map overviews to a green color scheme
Reduced the zoom value for all radar map overviews to match CS 1.6
Tweaked weapon/bomb dropping gravity
Upped sv_maxrate to 131072 (1Mbit)
Congratulations, you've read the whole changelog
There is an easter egg somewhere, if you can find it! ;-)

Вышло обновление до версии CSP Beta 1.06 (04.03.2011)
Установка: сначала требуется установить версию 1.05, после уже обновить до 1.06.
Официальный changelog
General
Cheat-flagged mat_diffuse, mat_crosshair_explorer, mat_showlowresimage, mat_drawtexture and mat_showlightmappage
Made the T player model as thick as the CT one
Tweaked the T player model head to be more square-like
Tweaked grenade gravity and origin to fix grenades flying too high
Tweaked AK-47 and M4A1 accuracy
Tweaked Glock 18 rate of fire
Tweaked pistol crosshair expansion (WIP)
Mapping
csp_dust2
Added 1.6-style arches
Added the missing spam spot at the B bombsite
Added a playerclip on top of the catwalk double crates
Added playerclips in front of the mid windows
Fixed a few graphical glitches
Fixed the T spawn wall height to allow middle peek to match 1.6
Fixed the T spawn displacement that allowed you to jump on top of the crates and peek cat from this spot
Fixed the long A displacement that allowed you to jump directly on top of the crate without any boost
Fixed the A bombsite crate size (the one in the corner) to match 1.6
Fixed not being able to plant on top of the A bombsite crates
Fixed the B displacement that allowed you to jump directly on top of the small wall
Tweaked the B window to only have a partial view of the B tunnels entry
Tweaked long A door and added a player clip in front of it so it doesn't get in the way of players anymore
Tweaked B tunnels lighting to make them a bit brighter
csp_lite
Added 20 spawns on each team for public servers
Fixed 3D skybox model error
csp_train
Added 20 spawns on each team for public servers
Bug Fixes
Fixed engine network bugs caused by alt-tab and similar actions (invisible or out-of-place players, swapped player models, ...)
Fixed mp_restartgame not working during freezetime
Fixed in-air multi-ducking prohibition kicking in on ladders
Fixed issue where players would spawn in the middle of a map
Fixed possible net settings related crashes
Fixed out-of-the-box VALVe SDK physics crashes
Fixed player occupying the last slot in the server not showing up on the scoreboard
Fixed some typos in the main localization template (English)
Fixed in-game name being reset to Steam Friend name (and added "setname" ConCommand)
Fixed 7.1 surround sound option
Tweaks/Minor Changes
Added scrim/lo3 config files
Defaulted g_ragdoll_maxcount to 32
Improved some proportionality handling with screen panels
Optimized a small portion of the net_graph code
Tweaked scoreboard background colors and fixed an overlapping pixel line at last CT or Spectator player
Updated server config file
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Похожие раздачи

Gid

post 31-Янв-11 16:07 (спустя 12 минут)

раздачу жду. Эта гама офиц стимовская? мб ее там можно найти, если да то сыль плз

ELusive

post 31-Янв-11 16:08 (спустя 1 минута)

Mishqa*ffm, время покажет :)
Gid все зависит от того, когда проверят :) Да, игра работает через стим, должен быть установлен Source SDK 2007 Base, он есть только при наличии любой игры на движке соурс (полученные по промо-акции хл2:дм и портал: фест слайс - не катят!).

xoma66

post 31-Янв-11 16:28 (спустя 20 минут)

отличия от 1.04?

ELusive

post 31-Янв-11 16:36 (спустя 7 минут)

xoma66 - читай changelog. В вкратце скажу что есть даблдак уже, гранату (ХЕ) сделали в старом стиле, в цилиндрической форме, много чего) так не скажешь, изменения на картах, все больше и больше приближают к 1.6.
--
кстати наконец то можно биндить на несколько кнопок :-P

xoma66

post 31-Янв-11 16:39 (спустя 3 минуты)

eLusive_Linkin_Park_Fan
вроде когда я писал чейнджлога небыло оО

ELusive

post 31-Янв-11 16:43 (спустя 4 минуты)

Ну я его добавил, но гораздо раньше твоего поста)))

xoma66

post 31-Янв-11 16:47 (спустя 3 минуты)

eLusive_Linkin_Park_Fan
я долго пишу :D

gari

post 31-Янв-11 17:23 (спустя 35 минут)

Коллектив CSPromod объявил о том, что новая beta-версия их проекта выйдет уже 31 января.
Новая версия выйдет как раз через год после выхода версии 1.04, которая была воспринята обществом намного лучше предыдущих релизов.

"Вопрос даты релиза обстоит в том, что если мы успеем сделать всё до установленной даты, то мы выпустим бету в мир раньше и объявим об этом на нашем сайте. Если мы "отполируем" бета-версию до 15го числа, мы скажем вам об этом и выпустим её сразу же, как все файлы загрузятся на наши сервера", сказала команда разработчиков CSP.
YouTube movie
[youtube]http://www.youtube.com/watch?v=xTBOygU-_R8[/youtube]
добавлено спустя 4 минуты:

eLusive_Linkin_Park_Fan

напиши про Установку . Куда устанавливать в папку D:\Games\Steam - games ? или просто на диск D.

ELusive

post 31-Янв-11 17:31 (спустя 8 минут)

Установка сама пишет путь к стиму, ничего менять не нужно, после установки просто перезапустить стим.

gari

post 31-Янв-11 17:44 (спустя 13 минут)

Ц eLusive_Linkin_Park_Fan писал(а):

Установка сама пишет путь к стиму, ничего менять не нужно, после установки просто перезапустить стим.
СПАСИБОЧКИ ;)

Установилась быстро , сейчас обновляется
Скрытый текст
pic

ELusive

post 31-Янв-11 17:49 (спустя 4 минуты)

Это качается Source SDK 2007 Base. Он нужен для работы игры

gari

post 31-Янв-11 18:03 (спустя 13 минут)

eLusive_Linkin_Park_Fan

все тест пройден ,заходил на сервак европейский , все орут по не русски... :gun:

ELusive

post 31-Янв-11 18:12 (спустя 9 минут)

Я сразу пишу на сервер, русские есть? сразу да.. да..)))) и по микрофону там мочим)

Zaps1b

post 01-Фев-11 05:19 (спустя 11 часов)

есть faq по выделенному серверу для csp?

ELusive

post 01-Фев-11 10:59 (спустя 5 часов)

Zaps1b
информация доступна на официальном сайте. чуть позде сделаю тут раздачу с фак.

Gid

post 01-Фев-11 13:22 (спустя 2 часа 22 минуты)

очень не привычно играть, физика что то среднее между 1.6 и сурс. Хотелось бы еще рус, но все же это лучше чем нечего.

ELusive

post 01-Фев-11 16:22 (спустя 3 часа)

Gid
русский язык будет, но позже, они уже вроде сделали гайды по переводу, так что скоро будет. А зачем КС русский???

Gid

post 01-Фев-11 20:39 (спустя 4 часа)

Тк там много настроек в которых я не очень разобрался.

ELusive

post 01-Фев-11 20:41 (спустя 2 минуты)

Gid
Ясно :)

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