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Скачать торрент New Cycle (Daedalic Entertainment) (RUS|ENG|MULTI) [Early Access|Р] (upd. 22.03.2024 г.)

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Арт33

post 18-Янв-24 23:45

New Cycle

pic
Год выпуска: 18 янв. 2024
Жанр: Simulation, Strategy, Early Access
Разработчик: Core Engage
Издательство: Daedalic Entertainment
Платформа: РС
Язык интерфейса: Русский, Английский, ..
Язык озвучки:
Тип издания: Пиратка
Таблэтка: Вшита
Системные требования:
64-разрядные процессор и операционная система
ОС: Windows 10/11 64-bit
Процессор: Intel Core i5-4590 @ 3.3 GHz | AMD FX 8320 @ 3.5 GHz
Оперативная память: 8 GB ОЗУ
Видеокарта: GeForce GTX 960 (3GB VRAM) | AMD Radeon R9 280 (3GB VRAM) or equivalent
DirectX: версии 11
Место на диске: 8 GB
Звуковая карта: DirectX-compatible using the latest drivers
Дополнительно: Target Performance: >30FPS @ 1080p using medium graphical settings
Описание:
New Cycle — градостроительный симулятор с упором на выживание. Серия разрушительных солнечных вспышек ввергла человеческую цивилизацию в хаос. Начните с небольшого поселения и превратите его в промышленный мегаполис.
СОЗДАЙТЕ УНИКАЛЬНОЕ ПОСЕЛЕНИЕ
Стройте поселение с помощью регулярной планировки или в свободной форме. Добывайте и производите новые ресурсы, которые помогут развитию цивилизации. По ходу истории вашего общества вы заново откроете продвинутые способы массового производства из прошлого.
ВЫЖИВАЙТЕ В СУРОВОМ МИРЕ
Недружелюбный мир готовит вам множество испытаний: песчаные бури, голод, пожары и прочие бедствия. Всегда оставайтесь начеку и приспосабливайтесь. Правда, неприятностей стоит ждать не только от природы. Беженцы, волнения, эпидемии... список угроз на этом не заканчивается. Чтобы защитить цивилизацию, вам предстоит принимать непростые, а иногда и неприятные решения...
ВОЗГЛАВЬТЕ НАРОД
Заботьтесь об основных потребностях населения. Распределяйте еду, воду, инструменты и одежду и управляйте графиком работы. Наполняйте жизнь развлечениями и открывайте медицинские службы для заботы о здоровье жителей и предотвращения болезней. Каждый новый член сообщества приближает вас к открытию забытых технологий старого мира.
ВЫСТРАИВАЙТЕ ПРОИЗВОДСТВЕННЫЕ ЦЕПОЧКИ
Когда поселение превратится в могучий промышленный город, живущий за счет угля, ваша производительность достигнет новых высот. Массовое производство, автоматизация, конвейерная сборка и сети фабрик, снабжающих другие фабрики. Обучайте работников и готовьте их к новым сложным ролям.
ЗАНИМАЙТЕСЬ ИССЛЕДОВАНИЯМИ
На каждом этапе развития вы можете одновременно улучшить производство и жизнь населения, а заодно открыть множество новых сооружений. Когда поселение превратится в могучий промышленный город, живущий за счет угля, ваша производительность достигнет новых высот.
ИЗУЧАЙТЕ ОКРЕСТНОСТИ
Ищите за пределами поселения интересные места и залежи ресурсов. Чтобы сделать их доступными для жителей, стройте аванпосты и железные дороги.
СВЕДЕНИЯ О МИРЕ
На дворе 2073 год. Серия разрушительных солнечных вспышек ввергла человеческую цивилизацию в хаос. Технические достижения прошлого были практически утрачены, и уцелевшим приходится отчаянно сражаться за выживание. Однако и в этом мрачном мире кое-что неизменно... И на смену каждой эпохе приходит новая. Пришло время для нового цикла.

Начните с небольшого поселения и превратите его в промышленный мегаполис. Но главное — позаботьтесь о выживании жителей. Помните... Всегда остается надежда. Человечество еще может нас удивить...

New Cycle: постройте будущее, где не придется выживать.
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Скачать New Cycle (Daedalic Entertainment) (RUS|ENG|MULTI) [Early Access|Р] (upd. 22.03.2024 г.) торрент
 


Похожие раздачи

Арт33

post 18-Янв-24 23:45 (спустя 51 секунда)

https://store.steampowered.com/app/2198510/New_Cycle/#app_reviews_hash

добавлено спустя 27 секунд:

thanks Titeuf for the game

ex3m

post 19-Янв-24 00:08 (спустя 22 минуты)

мое почтение, спасибо

asassa

post 19-Янв-24 00:51 (спустя 42 минуты)

Давйте раздачу
У меня на 75% остановилась

Honcharuk

post 19-Янв-24 05:31 (спустя 4 часа)

Патчи будут тут публиковаться? Там их уже два вышло

Арт33

post 19-Янв-24 10:44 (спустя 5 часов)

New Cycle Update Build 13209082 To Build 13213868 | 19.01.2024
https://multiup.io/en/mirror/802979fa153ef4c01a52d6...ild.13213868.rar

pw: cs.rin.ru

добавлено спустя 16 минут:

Hotfix
Heyho everyone,
We are blown away by the overwhelming reaction after we just launched into Early Access - but we immediately went back to work preparing the first hotfix for you - Included in the fix:
The async feature at the first moment of entry has been temporarily disabled.
The percentage bar on the loading screen has been removed.
To start the game with async enabled, enter "-enableasync" into the launch options to enable it."
This should solve the majority of issues connected with the loadingscreen bug and everything that followed after it.
Thanks for being withus in this exciting time of development!
Penta, Community Strategist
Daedalic Entertainment

2nd Hotfix
And here we are for round 2,
Together with your feedback we were able to squash some more nasty bugs out here and we are not even 12 hours in.... that's a great prognosis for the future - this time on the list:
Main Updates
Fixed a Problem with the automatic language assignment feature: To be more stable, the automatic language switching feature based on the system language has been disabled, the game starts in English by default, until the user changes any language. This prevents multiple weird behaviors and bugs players encountered in the early hours of our early access launch.
Fixed Mainhall New Cycle access screen: Added an extra check for the case of not being able to up the next cycle even if the conditions for the new cycle are met.
Related to the Bug Reports
[Fixed] Fixed UI error between the actual output and the output shown in the UI in Ration production.
[Fixed] Fixed prematurely activated upgrade UI element and related warning in the build upgrade screen.
[Fixed] ⁠Fixed Missing Children Bug. During the Save phase, the necessary correction was made to ensure that the number of children present was recorded correctly.
[Fixed] Unable to place a buildings on half of the Tundra map : Fixed the 'Tundra' map-specific inaccessible region bug that was activated on ultra-low settings. The fix also works for existing savegames (of the release version) However, the graphical issues of the maps persist when using savegames of that map, only when starting new games the map is correcly displayed.

Арт33

post 20-Янв-24 23:54 (спустя 1 день 13 часов)

New Cycle Update Build 13213868 To Build 13226211 | 20.01.2024
https://multiup.io/en/mirror/6008b56425efc7934d019c...ild.13226211.rar

добавлено спустя 3 минуты:

First Patch after Early Access Launch
Heyho everyone,

It has been now a little bit over 1 and a half days since we started our Early Access Journey and we couldn't be happier about your reception of our game. As usually, there were a few hiccups here and there for some of you, but the majority already put a lot of game-time into New Cycle and gave us a lot of feedback. If you want to be an even more active part of the development process, feel free to join us on our Discord Server

Be assured that in the upcoming days and weeks, we will look into each and every one of your points and see what we can do about it, to ensure the best possible version of the game, it can be - for now, here is the list of our recent fixes and changes to the game:

Main Updates

[New] Auto-save feature added. The user also can change save intervals via the settings menu. At a minimum, every-other-day save capability is offered but not recommended for low systems.

[New] Progressed Campaign mode. It's the option to start the game from Cycle V by selecting a future date starting.

[Fixed] Setting the correct state of active tasks during saving/loading. The content, status, or requirements of the tasks are correctly saved now.

[Fixed] Tasks that request raw materials will automatically draw as many raw materials as they need from the warehouses as soon as they start.

[Fixed] Save/Load feature. Extra controls have been added for the Save/Load process, and several new measures have been taken to make these processes safer and more stable. (For the massive cities, the allocated save time will be 3-4 seconds longer, but it is a time that needs sparing to the computer to avoid any problems.)

[Fixed] The problem of the camera moving uncontrollably in a specific direction continuously, which some users experienced, has been solved. As an additional precaution, in case this problem persists, a new feature has been added to the 'settings' menu that can be toggled on/off to prevent the camera from moving unless the 'WASD' keys are pressed. This feature will start disabled by default, and the player should activate it manually.

[New] The 'Physical Keys' feature has been activated before we update the settings required for the key assignment. It is a feature that allows you to use the camera movements performed with the WASD keys in the same way on any keyboard, regardless of which key is located in the position found on 'Q' keyboards. Whatever physical keys are in the same position as the WASD keys on your keyboard, you can use for camera movement with them. ⁠(More Context: The Physical keys option allows you to map key codes to the physical keyboard layout, rather than to the language-specific layout that may vary between users in different regions. For example, on some keyboards the first row of letters reads “QWERTY”, and on others, it reads “AZERTY”. This means if you scripted specific controls to use the well-known “WASD” keys for movement, they would not be in the correct physical arrangement (like the arrow-key arrangement) on an AZERTY-layout keyboard. With Physical Keys enabled Unity uses a generic ANSI/ISO “Qwerty” layout to represent the physical location of the keys regardless of the user’s actual layout. This means if you specify the “Q” key, it will always be the left-most letter on the first row of letter keys, even if the user’s keyboard has a different letter in that position.)

[Fixed] The bug that caused the mission "Risk of accidents" to fail. The mission and all subsequent functions are now available.

Secondary Updates

[Fixed] The problem with the sound on the transition screen from the menu to the game screen rising momentarily for a second

[Fixed] Maincamp collision with vault position.

[Fixed] The partial bug in the outline drawings of Mine II and Greenhouse Variant 03 Buildings.

[Fixed] The problem where building names that overflowed to double lines appeared on a single line in the 'NPC' list.

[Fixed] The issue with the Scroll feature working backward on the 'development tree' page.

[New] In line with feedback provided, we implemented a new feature that the game will start in 'pause' mode when the Load process is complete.

[Change] The greenhouse structure no longer produces mushrooms. Vegetable and Herb production has been added, and the labor force has been reorganized. A new structure will be introduced for indoor mushroom production.

Арт33

post 22-Янв-24 01:10 (спустя 1 день 1 час)

New Cycle Update Build 13226211 To Build 13231021 | 21.01.2024
https://multiup.io/en/mirror/3f32d155d24a7e6ba835b8...ild.13231021.rar

2nd Patch incoming!
Heyho everyone,

When you have a run, you shouldn't stop - so here it is, our 2nd Patch (4th update) in 3 days:

Main Updates
With a particular focus on Save/Load and balance, this intermediate fix pack solves several UI issues and prevents problems during long gameplay sessions.

Fixes

[Fixed] For our users reaching a 1-2k population, the loading error that sometimes occurred during the Load phase and caused corruption in resource nodes has been fixed.

[Fixed] The demolition button on the UI of the cemetery and maintenance building has been activated.

[Fixed] A bug that caused the negative impact of winter seasons on Greenhouses has been fixed.

[Fixed] The situation where the Lumbermill building remained accessible and allowed to be installed during the Tutorial phase.

[Fixed] The overflowing problem of the main indicator of the City Attractiveness UI has been fixed.

[Fixed] The bug that inanimate resources such as stones and trees in the terrain after the load are renewed with the new year cycle has been fixed.

New

[Added] The 'Space' key will no longer switch the game to the standard pause screen. Instead, it will be used for a quick transition to 0.05 universe speed. The ability to set universe speed with the amount "1-2-3" has been retained.

[Added] The ability to edit FPS limit setting. (The FPS limit setting only works when V-Sync is deactivated. Unfortunately, changes to the V-Sync setting are currently not saved yet and are only active where you make them - Keep in mind that Starting/Loading a game, returning to menu and exiting the game will revert changes to the V-Sync setting.)

[Added] The editing feature to define names for NPCs. It can be edited by clicking the name panel on the NPC card. (It seems those names get not saved yet and have to be renamed for each play session - we are on it)

[Added and adjusted] New triggers for Campain mode to support the smooth continuation of the main story flow.

[Added] The "Move camera with WASD keys only" feature is now also available for the region map camera.

Changes

[Changed] The balance between TII and TIII production structures for Wire was adjusted.

[Changed] In the TIII phase, the production time and output efficiency values were balanced for belt-supported 'Motor' and 'Steel' production.

ex3m

post 22-Янв-24 10:50 (спустя 9 часов)

спасибо за патчи!

Арт33

post 23-Янв-24 00:22 (спустя 13 часов)

New Cycle Update Build 13231021 To Build 13232904 | 21.01.2024
https://multiup.io/en/mirror/6b05e67456fcf9b47f775a...ild.13232904.rar

добавлено спустя 6 минут:

Hotfix: Water/Food/Minerals etc missing
Heyho everyone,

We squashed a really nasty one that couldnt wait for a bigger patch - so here we go with another hotfix:
[FIXED] Players encountered missing water, food or other materials, together with various "weird" behavior of graphics. The reason was a bug in the loading process that corrupted every savefile it loaded.

After this Hotfix, this Loading Bug is fixed, but savefiles, that were loaded with the loading bug, and then saved, will stay corrupted. Your safest bet is to go back to an older savefile that you didn't save in this state.

We are sorry for the inconvinience and lost savefiles this caused, but luckily this lead to a relatively fast fix for such a critical bug - thanks to everyone who delivered information and was actively involved in the bughunt - you rock!

Banderas1

post 23-Янв-24 11:55 (спустя 11 часов)

невозможно скачать с этих файлообменников, что за бред?

Арт33

post 23-Янв-24 12:30 (спустя 35 минут)

Banderas1
  

Все возможно.

Banderas1

post 23-Янв-24 14:12 (спустя 1 час 42 минуты)

а пароль на архив какой?

Арт33

post 23-Янв-24 15:07 (спустя 54 минуты)

Banderas1

cs.rin.ru

ex3m

post 23-Янв-24 20:20 (спустя 5 часов)

Спасибо за фикс, этот баг мне 2 часа игры заруинил. Все ресурсы с карты пропали и само собой вода, причем, даже океан был без воды :)

faiver

post 27-Янв-24 14:08 (спустя 3 дня)

почему бы не раздавать папкой?

Арт33

post 27-Янв-24 14:17 (спустя 8 минут)

New Cycle Update Build 13232904 To Build 13289233 | 27.01.2024
https://multiup.io/en/mirror/2d43138df66962961a806a...ild.13289233.rar

добавлено спустя 8 минут:

ОБЫЧНОЕ ОБНОВЛЕНИЕ
ОПУБЛИКОВАНО
сб, 27 января
3rd Patch is the charm..
Heyho everyone,

the first week of our Early Access Adventure is already over and we couldn't be happier with how it went! We see Early Access as the point in time where you as the player can actively take part in the development process and help us push the game to it's best possible version in the end - and you excelled our expectations, delivering constructive criticism and helpful feedback, which is exactly why ...

...we are here with a little more content than the last patches. We have tried to work on all of your feedback, fixing the bugs that survived our recent bug-squashing and (almost) every little feedback that would positively affect the gameplay.

We even added some new features that you were asking for (playing the game in stopped time mode, keybinding, new structures, cursor colour selection, Postfx adjustment, camera movement speed adjustment, 2D/3D ui scaling, Screen adjustment, V-Sync preferences etc.)
Also Bug fixes and balancing operations on certain production trees, fire, lightning, etc. effects were performed - but see for yourself:

Main:
Added: Full Time Stop Play.
that we were able to implement earlier than planned. A Full Time Stop gameplay feature has been added. You can construct buildings, build roads, manage your production options or distribution limits as you wish.

Added: 'Season and event based 'LUT' change'
feature that offers a series of aesthetic changes in the colour theme and Postfx output according to major environmental events, with four seasons and extreme seasons. For those who do not want to use this feature, an optional 'Custom LUT' setting has been added to the setting.

Added: 'Cursor synchronised camera'
Optionally manageable via Setting cursor pan synchronised camera movement to support one-handed gameplay.

Added: 16 new customisable Postfx options.
Especially for those who want to change the brown theme and colour weighting, a setting capability that allows it to be managed with different LUT outputs as desired.

Added: New burial ground structure.
A utilities unit to serve as an early version of the cemetery structure.

Added: New Wind Turbine.
A utilities unit that will serve as an advanced level of the Windmill structure.

Save/Auto Save processes were accelerated by 50% compared to the lowest specs.

Newly added Setting Properties

Selectable Screen Mode Options
V-Sync Options
Flare and Bloom preference Option
2D UI Panels Scale adjustment
3D UI Scale adjustment
Special LUT
Cursor Options
Restrict the cursor to the game window
Application running in the background
Extend camera zoom (experimental)

Bug Fix

[FIXED] the value shown in repair cost after fire was incompatible with the desired value has been fixed
[FIXED] Music not playing if not winter or spring after load, fixed
[FIXED] Bloom setting was not working in some cases, fixed
[FIXED] In some cases, it was determined that 'water' resources could not be consumed in the right way. Underground water resources have been reorganised to work with extra control to renew them according to the season and precipitation.
[FIXED] New people added to the population, if there is a vacant house, they immediately settle in the house, but they cannot get service from the pub, fixed
[FIXED] Resource Camp upgrade itself was tied to the Resource Camp upgrade, could be upgraded indefinitely, fixed
[FIXED] Time was changing from 23:00 to 01:00 as the day passed, 00:00 was added
[FIXED] When the stockpile was upgraded, the number of raw materials in it was falsely doubled.
[FIXED] If the item in the trader inventory has not yet been activated, it will no longer be shown in the trade window
[FIXED] Saving the names of npc's whose name is customised
[FIXED] When developing a well, the water sources it is connected to are freeing it, this has been prevented
[FIXED] Statues are never activated in saved games past cycle 5 with a Supporter pack (to be fixed)
[FIXED] ruins were not loading correctly from the save, fixed
[FIXED] deleted ruin did not bring back the workers inside, fixed

Balance
Production formulae for metal components in the TIII phase have been readjusted.(Ingots, Basic and Power Tools, Machinery)
A partial adjustment was made to the production of clothing.
Distillery production tree and output efficiency have been reorganised for TIII phase
Fire probability and spread of fire in wooden structures have been slightly changed. The chance of successful intervention has been readjusted.
The negative multiplier, which suppresses the population in the absence of empty houses and affects the child births multiplier, has been adjusted again.

alextrotchenko

post 28-Янв-24 07:46 (спустя 17 часов)

не могу понять как патчи ставить...?

Арт33

post 28-Янв-24 11:05 (спустя 3 часа)

alextrotchenko
Начиная с первого все по порядку, указываешь путь до папки с игрой и нажимаешь старт.

alextrotchenko

post 28-Янв-24 18:11 (спустя 7 часов)

у меня говорит не найдена папка с игрой...

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