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Скачать торрент [UPDATE] Mordheim City of the Damned Update 2 (64bit) - Lordw007

 
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Lordw007

post 03-Дек-15 23:32


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Версия обновления: v1.0.4.9 от 3 декабря 2015 и v1.0.4.18 от 16 декабря 2015
Требуемая версия: v1.0.4.1 или v1.0.4.9 (64bit)
Язык обновления: Любой
Таблетка: Присутствует (CODEX|ALI213|SSE)

Changelog

Full Release Patch 2

Hello Everyone,
Since the full release of Mordheim: City of the Damned, we continue monitoring the forums, to provide you support and fix major issues that could alter your experience in the game.
Today, we present you our second patch (1.0.4.18) since the release, providing the following fixes and improvements:

New Content
• We added an alternate combat animation for melee attacks for a total of 72 New combat animations (36 hit, 36 fail)
• Added AI difficulty as a parameter in skirmish
• GUI – The Target selection will be remembered now (as long as the last target selected is still in range)

General Changes
• Reduced the Reputation required to gain Faction ranks by roughly 20% (spread on all levels). This apply to all factions and will take effect retroactively
o Rank 1 = 100 reputation (remains unchanged)
o Rank 2 = 400 reputation (instead of 500)
o Rank 3 = 1200 reputation (instead of 1500)
o Rank 4 = 2500 reputation (instead of 3000)
o Rank 5 = 4000 reputation (instead of 5000)
• Market Rotation:
o Reduced the chances of Bandit Attacks preventing a market rotation
o Reduced the chances of having Business as Usual
o Increased the chances for an Exotic Piece event (enchanting formula)
o Fixed an issue where sometimes the Exotic Piece event would be discarded and re-rolled
• Increased the Drop Rate chances of Formula (Runes & Marks) for Warbands Rank 5 and Above
• Black powder weapons will now display the Flintlock effect which increase Shoot and ranged Attack Skills by 1 OP
• The display of the Ambush circle is now more accurate visually
• The display of the ambush range will now show for all skills which has an Ambush effect
• The combat circle visual has been improved
• The Pop-up to Disband Warband/Warrior is now focused on the Cancel button to avoid unfortunate disband/firing
• Added more combat info (hit chances details) on top of damages in the UI
• Added a description to the Rout Threshold option in skirmish lobby
• Ambush scenarios will only trigger during Brutal or Deadly Missions
• The chances for Hired Swords and Ai of getting Injuries has been reduced
• Slightly increased the chances of getting new Hired Swords on Hired Sword rotation days

Runes & Marks
• Fixed the Rune of Dismay, it will now properly stack (really this time)
• Rune of Lucidity: increased the bonus to Stupidity rolls to 35% (instead of 25%) to the Regular version and to 75% (instead of 50%) to the Master version
• Rune of Health: due to a technical restriction, we had to change this Rune. Instead of increasing wounds it will now increase:
o Regular: Poison Resistance +5% and Wyrdstone Resistance +15%
o Mastery Version: Poison Resistance +10% and Wyrdstone Resistance +30%
• Rune of Constitution: this rune has been added to have the same behavior the Rune of Health had before, but on the Helmet slot instead

Unique Story Missions
• The Wounds of the Manticore has been increased
• The Manticore will now properly cause Terror
• The Manticore has gain an increase in Resistance to Poison, Crit, Magic and Armor Absorption
• The monolith buff protecting Merga will now also provide a Critical Resistance bonus
• The Binding zone around the Manticore will now make her practically invincible. Anyone entering the area suffers from the same effects as the Manticore
• Modifications on the Enemy Placement has been done in the mission 5 of Mercenaries
• Objectives in Mission 6 of the Mercenaries have been re-ordered to display the freeing of the Prisoners chain of Objective on top
• The buff of Merga “Dark Lord’s Gift” has had its Armor Absorption reduced to 25% instead of 35%

Bug Fixes
• GUI - Fixed ladder offset on reload
• Fixed an issue were some enchantments were not reapplied on dead unit (making casters who died from the curse potentially die after battle) upon reloading a game
• Fixed "-lowSettings" to be really set to low settings and not medium settings
• Made a fixed to deployments in multiplayer when there is a roaming monsters
• Warriors are now "grounded" on disengage
• Customizing foot when there is a leg injury won't replace the visual of the injury anymore
• Fixed the localization when a rune cannot be bought (in the pop-up)
• Fixed the localization of the “skip intro” button
• Fixed an issue when spamming the button when going back to main menu
• Fixed an issue to make sure impressive Warriors in campaign are spawned at their specified nodes
• Fixed an issue where the kick player option in skirmish was not available after swapping warriors
• Fixed the achievements to complete the tutorials
• Fixed all the achievements "unit at max rank with no injuries"
• Fixed some issues where sometimes the navmesh would get corrupted
• Fixed an issue where the flying Dodge message would show the wrong text
• Fixed a certain spawn setup in Noble's Quarter Map 1 and Map 2 where Warriors could remain stuck in a building.
• Fixed an issue with the procedurally generated woodplank bridges where two of them could spawn across each other and completely block the passage.
• Fixed more instances of possible invisible walls with the procedural buildings connections.
• Fixed an issue where pink texture would appear on a building in Nobles Quarter's Maps.
• Fixed more occurrences where your Warriors would collide on invisible walls in clear passages.
• Fixed the possibility to engage Warriors in stairways from above or below them that rarely occurred inside buildings.
• Fixed an issue where you could land in mid-air after using a jump down action on a wooden bridge.
• Fixed an issue with the Wall Runner skill where it would display over the “Interaction” option and lead you to believe you couldn’t perform a normal Climb anymore
• Fixed inventory current slot changing when switching between tabs in inventory
• Fixed lobby creation popup navigation when using controller/keyboard
• Fixed cancel joining lobby using keyboard/controller
• Fixed end game not showing when opponent quits while in overview map
• Fixed Warriors not performing stupidity when starting engaged
• Fixed monsters in library locking teleport exit
• Critical blood splatter displayed only for players involved in the fight

Known Issues
• Blocking navigation in stairs: In some cases, it is possible to prevent Warriors from climbing stairs if there is another Warrior (ally or enemy) standing under the stairs.
Full Release Patch 1

Hello Everyone,
Since the full release of Mordheim: City of the Damned, we continue monitoring the forums and your feedback, to provide you support and fix major issues that could alter your experience in the game.
Today, we present you our first patch (1.0.4.9) since the release, providing the following fixes and improvements:

General Fixes
• New RNG system (yes, this is not a joke) that should reflects better the odds of performing actions
• Born Leader now retains the proper attribute bonuses when mastered
• Fixed the text for Dual Wield debuff that was still displaying 30% instead of 25%
• Added a collision on all Jail wagon’s ramp to help AI navigate
• Fixed an issue where the Sister Superior were only given 2 Skill Points at Rank 8 while she was supposed to have 4.
• The Speed of the Possessed warrior has been increased to Fast instead of being Slow
• Treasury will now be updated correctly after receiving mission reward
• Monster and Dramatis names are now properly localized to other languages
• The “Available units” section is now scrollable using joystick (right stick)
• The “New arrivals items list” is now scrollable using joystick (right stick)
• Warriors won't "rubber-band" anymore when moving after they performed an action
• The Mission Rewards percentage automatically gathered after battle will now be based on your Warriors that are not Out of Action at the end of the fight. The changes will go as follow:
o Normal: 4% per warrior alive
o Hard: 5% per warrior alive
o Brutal: 6% per warrior alive
o Deadly: 7% per warrior alive
o Damage dealt by AI units has been increased based on mission difficulties as follow:
o Normal: Remains as +5% damage
o Hard: Remains as +15% damage
o Brutal: Increases to +30% (from 25%)
o Deadly: Increases to +45% (from 35%)
• Reduced the request of the first Wyrdstone Shipment from 100 to 75
• Slightly reduced the Wyrdstone requests for Warband rank 0, 1 and 2
• Increased the Starting Gold for new Warband from 200 to 250 gold (this is the base value before any Veteran bonus are added)
• Made sure the proper animation triggers when a buff is received from Wyrdstone effects, Traps and Idols
• Added the amount of current players playing the game in the Skirmish List
• Fixed the default selected item in the Hideout menu to prevent misclicks which sometimes lead for Players to enter the wrong menu
• Improved the highlighting system in the game menus
• Wounds of the Pink Horror have been increased to be on par with other Daemons
• It is now impossible to get an Ambush in two scenarios in a row
• We added a Kick option in the multiplayer lobby
• "Ready" is now selected by default when entering a lobby, while using a gamepad
• The curse dealing fatal damage has been changed from 6666 to 9999 (since 9 is the sacred number of Tzeentch)
• Added command line "-lowSettings" to force game to start using low graphics settings (need to delete option.sg file first)
• Added command line "-fullLog" to force fully detailed logs (Check the thread "Issues launching or loading the game. Read this first!" for more details)
• Display ambush range when selecting ambush stance

Unique Story Missions Fixes
• We removed reinforcements during the Unique Story Missions that takes place in the Library and in the Ballroom
• Fixed the position of an Objective Marker for the Story Mission 8 of the Skaven
• Merga will be more passive and focus on her ritual in the missions:
o Sisters 2-4
o Mercenary 2-2
• Added collision on the broken stagecoach-wagon in Act 2-3 of Mercenaries Campaign.
• Slightly increased Gold Rewards for Act 2 Story missions (sadly this is not retroactive)
• We made modifications to the Library missions AI behaviour in hope it will prevent the blocking of teleports for more than 1 Turn. Make sure to report if this keeps happening

Runes & Marks
• Rune of Dismay has been modified as follow:
o The effect is now Stackable
o The debuff effect of the 1 Hand enchant has been reduced from -5% to -3% for the normal version and from -10% to -6% for the Mastery version
o The debuff effect of the 2 Hand/Range enchant has been reduced from -10% to -6% for the normal version and from -20% to -12% for the Mastery version

Multiplayer Fixes
• Added fail safe to avoid connection lost
• Improved network stability while loading
• Added a Fix to prevent players from being locked in "Wait for opponent" if opponent disconnect during its turn

Navigation and Terrain fixes
• Fixed several pathfinding issues involving building doorways.
• Fixed an issue in the Raven Barracks Map that would cause, on a rare occasion, units to teleport outside of the gameplay area.
• Fixed an issue in Noble's Quarter Map 1 that would cause procedural props to imprison units inside a building.
• Fixed various issues with procedural buildings inter-connection over all Merchant and Noble Quarters Maps.
• Fixed numerous visual bugs with certain buildings.
• Fixed camera behaviour over several locations in the Great Library and Raven Barracks Maps.
• Fixed several collision issues in the Raven Barracks Map.
• Fixed Level of Detail aggressiveness on certain procedural props and terrain elements for all Merchant Quarters Maps.
• Fixed neutral monsters that would spawn occasionally in the air in Count Steinhardt's Palace Map.
• Fixed visual issues on a building in Quayside Map
• Fixed a rare occurrence where the indoor Warband Chest was unreachable.
• Fixed an issue where you could charge/ambush into the filthy waters of Quayside.
• Fixed floating Wyrdstones that could appear in Merchant Quarter's Map 4 on rare occasions.
• Fixed an issue with units that could spawn outside the navmesh in Quayside Skirmishes.
• Fixed an instance of Nobles Quarter Map 2 that would spawn unreachable Wyrdstones.
Установка
1. Установить Update на выбор
2. Применить таблетку на выбор
3. Играть

Торрент обновлен 16 декабря 2015

Mordheim City of the Damned Update 2 (64bit) - Lordw007.torrent
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Похожие раздачи

ScRaBuS

post 16-Дек-15 20:03 (спустя 12 дней)

Lordw007
Опиши получше способ установки. Какой именно прописывать путь установки патчу?

IDoY

post 16-Дек-15 20:09 (спустя 5 минут)

Вышел патч 1.0.4.18
Скрытый текст
New Content
We added an alternate combat animation for melee attacks for a total of 72 New combat animations (36 hit, 36 fail)
Added AI difficulty as a parameter in skirmish
GUI – The Target selection will be remembered now (as long as the last target selected is still in range)

General Changes
Reduced the Reputation required to gain Faction ranks by roughly 20% (spread on all levels). This apply to all factions and will take effect retroactively
Rank 1 = 100 reputation (remains unchanged)
Rank 2 = 400 reputation (instead of 500)
Rank 3 = 1200 reputation (instead of 1500)
Rank 4 = 2500 reputation (instead of 3000)
Rank 5 = 4000 reputation (instead of 5000)
Market Rotation:
Reduced the chances of Bandit Attacks preventing a market rotation
Reduced the chances of having Business as Usual
Increased the chances for an Exotic Piece event (enchanting formula)
Fixed an issue where sometimes the Exotic Piece event would be discarded and re-rolled
Increased the Drop Rate chances of Formula (Runes & Marks) for Warbands Rank 5 and Above
Black powder weapons will now display the Flintlock effect which increase Shoot and ranged Attack Skills by 1 OP
The display of the Ambush circle is now more accurate visually
The display of the ambush range will now show for all skills which has an Ambush effect
The combat circle visual has been improved
The Pop-up to Disband Warband/Warrior is now focused on the Cancel button to avoid unfortunate disband/firing
Added more combat info (hit chances details) on top of damages in the UI
Added a description to the Rout Threshold option in skirmish lobby
Ambush scenarios will only trigger during Brutal or Deadly Missions
The chances for Hired Swords and Ai of getting Injuries has been reduced
Slightly increased the chances of getting new Hired Swords on Hired Sword rotation days

Runes & Marks
Fixed the Rune of Dismay, it will now properly stack (really this time)
Rune of Lucidity: increased the bonus to Stupidity rolls to 35% (instead of 25%) to the Regular version and to 75% (instead of 50%) to the Master version
Rune of Health: due to a technical restriction, we had to change this Rune. Instead of increasing wounds it will now increase:
Regular: Poison Resistance +5% and Wyrdstone Resistance +15%
Mastery Version: Poison Resistance +10% and Wyrdstone Resistance +30%
Rune of Constitution: this rune has been added to have the same behavior the Rune of Health had before, but on the Helmet slot instead

Unique Story Missions
The Wounds of the Manticore has been increased
The Manticore will now properly cause Terror
The Manticore has gain an increase in Resistance to Poison, Crit, Magic and Armor Absorption
The monolith buff protecting Merga will now also provide a Critical Resistance bonus
The Binding zone around the Manticore will now make her practically invincible. Anyone entering the area suffers from the same effects as the Manticore
Modifications on the Enemy Placement has been done in the mission 5 of Mercenaries
Objectives in Mission 6 of the Mercenaries have been re-ordered to display the freeing of the Prisoners chain of Objective on top
The buff of Merga “Dark Lord’s Gift” has had its Armor Absorption reduced to 25% instead of 35%

Bug Fixes
GUI - Fixed ladder offset on reload
Fixed an issue were some enchantments were not reapplied on dead unit (making casters who died from the curse potentially die after battle) upon reloading a game
Fixed "-lowSettings" to be really set to low settings and not medium settings
Made a fixed to deployments in multiplayer when there is a roaming monsters
Warriors are now "grounded" on disengage
Customizing foot when there is a leg injury won't replace the visual of the injury anymore
Fixed the localization when a rune cannot be bought (in the pop-up)
Fixed the localization of the “skip intro” button
Fixed an issue when spamming the button when going back to main menu
Fixed an issue to make sure impressive Warriors in campaign are spawned at their specified nodes
Fixed an issue where the kick player option in skirmish was not available after swapping warriors
Fixed the achievements to complete the tutorials
Fixed all the achievements "unit at max rank with no injuries"
Fixed some issues where sometimes the navmesh would get corrupted
Fixed an issue where the flying Dodge message would show the wrong text
Fixed a certain spawn setup in Noble's Quarter Map 1 and Map 2 where Warriors could remain stuck in a building.
Fixed an issue with the procedurally generated woodplank bridges where two of them could spawn across each other and completely block the passage.
Fixed more instances of possible invisible walls with the procedural buildings connections.
Fixed an issue where pink texture would appear on a building in Nobles Quarter's Maps.
Fixed more occurrences where your Warriors would collide on invisible walls in clear passages.
Fixed the possibility to engage Warriors in stairways from above or below them that rarely occurred inside buildings.
Fixed an issue where you could land in mid-air after using a jump down action on a wooden bridge.
Fixed an issue with the Wall Runner skill where it would display over the “Interaction” option and lead you to believe you couldn’t perform a normal Climb anymore
Fixed inventory current slot changing when switching between tabs in inventory
Fixed lobby creation popup navigation when using controller/keyboard
Fixed cancel joining lobby using keyboard/controller
Fixed end game not showing when opponent quits while in overview map
Fixed Warriors not performing stupidity when starting engaged
Fixed monsters in library locking teleport exit
Critical blood splatter displayed only for players involved in the fight

Known Issues
Blocking navigation in stairs: In some cases, it is possible to prevent Warriors from climbing stairs if there is another Warrior (ally or enemy) standing under the stairs.

Lordw007

post 16-Дек-15 20:44 (спустя 35 минут)


Торрент обновлен 16 декабря 2015


добавлено спустя 1 минуту:
Ц ScRaBuS писал(а):

Lordw007
Опиши получше способ установки. Какой именно прописывать путь установки патчу?
путь до папки с игрой, какой же ещё

ScRaBuS

post 16-Дек-15 21:02 (спустя 18 минут)

Lordw007
У меня пишет вот это Original installation not found! Please select a valid path! при прописывании вот такого пути.
D:\Games\Mordheim City of the Damned
В чем может быть проблема?
Устанавливал этот патч на Ваш релиз.

Lordw007

post 16-Дек-15 21:15 (спустя 12 минут)

ScRaBuS елы палы не знаю. папка игры по умолчанию называется Mordheim (но врядли в этом дело)
я оба патча проверял на своих релизах с применённой таблеткой

ScRaBuS

post 16-Дек-15 21:33 (спустя 18 минут)

Lordw007
Установил игру на другой компьютер с другой ОС. Поверх попытался установить патч не робит. Видать с установщиком может что-то?
P.S. А с какой таблеткой вы тестировали, может в ней дело

Lordw007

post 16-Дек-15 21:36 (спустя 2 минуты)

ScRaBuS проверил ради вас. переустановил свой релиз и сверху патчи по очереди. ошибок нет
pic pic pic pic
pic
апдейт не затрагивает файлы таблетки.

ScRaBuS

post 16-Дек-15 22:18 (спустя 41 минута)

Lordw007
После полного удаления и повторной распаковки игры из ZIP файла. Патч установился=/

Mutaborz

post 18-Дек-15 23:02 (спустя 2 дня)

Lordw007
Для второго патча сегодня фикс вышел. По возможности приобщите его к теме. Спасибо.

Lordw007

post 21-Дек-15 15:47 (спустя 2 дня 16 часов)

Mordheim City of the Damned Update v1.0.4.18 to v1.0.4.18 Quick fix - Lordw007
http://www82.zippyshare.com/v/rXc9x8Za/file.html

Mutaborz

post 21-Дек-15 17:27 (спустя 1 час 40 минут)

Lordw007
Премного благодарен.

Loose_Lord

post 31-Дек-15 15:11 (спустя 9 дней)

[!] Error! Invalid checksum for: "C:\games\mordheim\mordheim_Data\StreamingAssets\asset_bundle\grnd_dis_02_statue.assetbundle"
что-то у меня не проходит проверку первый патч. ставил на Ваш релиз. щас попробую вытащить отдельно этот файл из архива...
отбой тревоги - походу при распаковке или копировании файл побился. после замены всё встало!

MadTema

post 28-Апр-16 01:20 (спустя 3 месяца 27 дней)

Уже вышел Update 5. Нет желания обновить раздачу?

Текущее время: 27-Апр 23:14

Часовой пояс: GMT + 3



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