// marks the eula as accepted
eula_accepted = true
// the rotational speed of the camera
controller_sensitivity = 1.100
// determines when to show/hide the player's helmet
player_helmet_visibility_preset = HelmetOnCombatZones
// the vsync mode
vsync_enabled = Off
// general detail level for the game
general_detail_level = Custom
// the quality level used in the streaming system
streaming_quality_level = VeryHigh
// the different antialiasing modes available
antialiasing_mode = TAA
// bloom intensity factor (min/max)
bloom_intensity = 0.650
// lens flare intensity factor (min/max)
lens_flare_intensity = 0.400
// chroma shift intensity factor (min/max)
chroma_shift_intensity = 0.000
// motion blur intensity factor (min/max)
motion_blur_intensity = 0.000
// controls the max frame rate for the app
max_frame_rate = 60
logging_enabled = true
crashdump_level = Large