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Скачать торрент Ash of Gods: Redemption - Digital Deluxe (AurumDust, WhisperGames) (RUS|ENG|MULTi6) (v1.2.27 | upd. 01.05.2018) [L] - GOG

 
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REY

post 26-Мар-18 18:50

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Ash of Gods: Redemption
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ИНФОРМАЦИЯ:
Год выпуска: 23 марта 2018
Платформа: PC
Жанр: RPG / Strategy (TBS) / Adventure
Разработчик: AurumDust
Издатель: AurumDust, WhisperGames
Тип издания: Лицензия
Версия: v1.2.27
Язык интерфейса: Русский / Английский / MULTi6
Язык озвучки: Русский / Английский
Таблетка: Не требуется (DRM Free от GOG)

СИСТЕМНЫЕ ТРЕБОВАНИЯ:
Минимальные:
ОС: Windows 7, 8, 10
Процессор: Intel Core 2 Duo 2.5 GHz
Оперативная память: 1 GB ОЗУ
Видеокарта: Nvidia 9xxx / ATI 2xxx
DirectX: Версии 9.0c
Место на диске: 5 GB
Звуковая карта: DirectX9 Compatible

ОПИСАНИЕ ИГРЫ:
Ash of Gods — это пошаговая ролевая игра, объединяющая тактические битвы, элементы коллекционных карточных игр и постоянно развивающуюся историю, в которой никто не застрахован от смерти, включая главных героев.

Ash of Gods — это история трех разных героев, столкнувшихся с древней напастью, считавшейся не более, чем мифом.

Сюжет игры нелинеен и постоянно меняется в зависимости от выбора игрока, иногда приводя к смерти персонажей. Но даже смерть героя не станет концом игры. Напротив, повествование продолжается без героя, но учитывает его решения и последствия смерти в будущих событиях.

Боевая система в Ash of Gods — смесь традиционных пошаговых стратегий и геймплея коллекционных карточных игр. В начале ваша тактика будет зависеть от умений и классов персонажей, но по мере прохождения вы будете открывать и собирать карты, имеющие мощные заклинания, иногда способные полностью изменить ход боя.
Особенности игры:
ЧТО ДЕЛАЕТ ASH OF GODS УНИКАЛЬНОЙ

Решения со значимыми последствиями
Каждый выбор, даже на поле боя, имеет возможность изменить события и судьбу вашей группы, стать результатом больших изменений. Но даже смерть лидера не станет концом путешествия.

Никаких случайных бросков костей
В игре нет бросков костей, которые определяют шанс попадания или силу удара. В Ash of Gods настоящий мастер тактики должен досконально изучить умения каждого класса и умело воспользоваться преимуществами ограниченного набора карт — или пожинать последствия.

ИИ адаптируется к вашему стилю
Искусственный интеллект Ash of Gods адаптируется к вашему стилю игры, не давая пройти игру с помощью единой тактики или непобедимого состава команды.

PvP мультиплеер
Cражайтесь с другими игроками за место в таблицах сильнейших. Открывайте новых персонажей, улучшения и карты, чтобы создать собственную уникальную тактику.

Вознаграждение за риск
Используйте здоровье юнита для сильной атаки по противнику. Участвуйте в битвах с маленькой командой для быстрых раундов и раннего доступа к сильным картам. Воспользуйтесь коротким, но более опасным путем, чтобы сэкономить ресурсы. Ash of Gods вознаграждает тех, кто готов рискнуть.

СЮЖЕТ
700 лет спокойствия подходят к концу. Пир Весеннего Равноденствия в самом разгаре, когда на городской башне начинает звонить колокол. Капитан Торн Бренин, охранник Ло Фенг, писец Хоппер Роули и многие другие еще не знают, что жнецы вернулись и намереваются утопить мир в крови, чтобы пробудить спящих богов.

Написанная известным автором фэнтэзи Сергеем Малицким, Ash of Gods — игра с глубокой историей и огромным количеством запоминающихся персонажей, сильными диалогами и богатым лором.

АРТ
Вдохновленная работами Ральфа Бакши («Властелин Колец»), классической диснеевской анимацией и работами известной советской студии «Союзмультфильм» («Снежная Королева»), Ash of Gods полностью нарисована вручную, а технология ротоскопирования, в которой используются съемки реальных актеров, позволила создать по-настоящему живые и полные деталей анимации.

МУЗЫКА
Оригинальный саундтрек игры — результат совместной работы Адама Скорупы, Кшиштофа Вежинкевича и Михаля Целески, чьи предыдущие работы включали The Witcher, Bulletstorm, Painkiller, EVE Online, Call of Juarez и Shadow Warrior. Каждый трек записан вживую при участии профессиональных музыкантов, часто использующих традиционные инструменты, редко использующиеся в современных записях.
Digital Deluxe:
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✔ Обои
✔ Комиксы
✔ Артбук
✔ Kарты
✔ Cаундтрек MP3/FLAC
Update list:
Patch 1.2 (13 April 2018)
IRON MAN MODE
As you may know, we were very attentive to community feedback after the release, and one of the very first problems was very high difficulty of the game. Of course, we took it into account and made some changes to make the game more comfortable. But this decision also disappointed the ones who prefer to face challenges, that's why we decided to make a separate hardcore mode for them—and today we are glad to introduce you 'Iron Man':

You have only one save
No lowered attributes for AI units
AI has no limitations since the very first level of Reaping
You can't change the level of Reaping manually
Balanced abilities, which can be used to create so-called 'imba-tactics' based on such classes as guardian, fighter and archer in small teams
Three additional achievements which could be earned in hardcore mode only
POST-MORTEM
Players who already beat Ash of Gods, also wanted to know more about what happened in the end of the story and what happened to the rest of their beloved characters. It was a great idea, and we changed the end of the game with post-mortem, where you can find some additional details about what happened with the world and those characters who still alive. But keep in mind, that fate of characters are non-linear as well and depends on your unique story.

COMBAT LOG
Now you can track everything what happens on a battle field with combat log. It is hidden on default but you can easily turn it on by pressing the icon with 'L'-letter near the clock. Combat log available in both single-player and multiplayer.

PORTRAITS AND EMOTIONS
Now you can talk with your opponent in multiplayer via our chat analogue, which allows to share emotions like 'Well played!' or 'Victory will be mine!' Bots also use emotions to answer you.

SINGLE-PLAYER
Added new 'Iron Man' mode and three achievements
Added post-mortem which explains what happened with alive characters and what happened in the final video
Added combat log
Added option to turn off autofocus of combat camera
Lo Pheng's team now getting increased amount of experience—both Pheng and Thorn teams should have equal level in the end
Strixes usage of Thorn's team increased on three strixes a day
Changed sorting of the deck in inventory (now sorting for level and availability)
Numerous balance changes for abilities (guardian, archer, fighter, spearman)
Added Galaxy support (achievements and overlay) for GOG version of the game
MULTIPLAYER
Added portraits and emotions feature
Added combat log
Injuries in common fights are disabled
Added injuries information to profile's window
Added version check when connecting to server
LOCALIZATION
A huge update of English localization from second to six chapters
Fixed numerous spelling and stylistic mistakes in Russian
Fixed many mistakes in English, Italian and Chinese languages
Fixed problem for Chinese language with incorrect displaying of hieroglyphs in single-player and multiplayer modes
Fixed out-of-bonds text on loading screen in Italian localization
BUGS
Fixed visual bug when enses figures (the blue ones) grew during death animation
Fixed possible freezes during passive abilities animations because of cards usage
Fixed logical errors in 'Merchant Sid' event
Fixed logical errors in 'Sinvicta brothers in Friga' event
Fixed logical errors in Blance's dialogs in Friga
Fixed a problem when Silver Diadem item doesn't appear in the inventory if you choose it during conversation with Rask
Fixed a scene in the woods where trees covers the battle field
Fixed logical errors in Thorn's dialogs in wastelands (if twins are dead)
Fixed incorrect loading in the beginning of 'Menhir Arch' location which led to skipping a battle against enses
Fixed unlimited leveling of Thorn's team during battles with frisians
Fixed displaying of high attributes value in story mode (>100)
Fixed position of 'Close' button in multiplayer on resolutions less than 1366x768
Fixed a bug when hints about arenas in multiplayer may not be displayed
Fixed a bug when battle track froze in multiplayer
WHAT DO WE DO NOW?
Experimenting with battle system: testing new stun and also agro mechanics, card usage without ending your turn etc
We finished preparations for clans in multiplayer and now integrating them with server
Additional fixes for English language with help of two new editors from community: @Reavy and @K. Constantine
Fixing bugs you are reporting

Patch 1.1.38 (13 April 2018)
SINGLEPLAYER:
Optimized loading time of fights (battles should load up to 3 times faster than before)
Optimized video memory consumption for video cards of Intel HD Graphics series 2500 and older (until 2012)
Added the ability to delete the saves
An additional confirmation question was added during the choice for Hopper - to resist the Reaping or not
Updated English text with new editing in the last week (thanks to Reavy and K. Constantine)
Fixed restrictions on wearing the “Emerald Amulet”
Fixed incorrect text in English, German and Italian in chapter 4 (the text did not correspond to the dialogue)
Fixed a possible freeze of the game during a dialogue with Ruor in Pheng's camp
Fixed the quest logic for the 3rd and 5th quests from the line of quests "Sinvicta"
Fixed a bug that made the interface freeze if you opened the biography of the character before the video ended for the death of the character
Fixed the incorrect behavior of the window for strixes’ distribution, when the team has both Gleda and Mact and there are not enough strixes for the travel
Fixed an error in leveling up for "Monk" which made one of the skills improve energy instead of health
Fixed a bug that sometimes prevented injuries from showing correctly on the strixes management screen
Fixed a situation in which it was possible to kill a character with a plot armor (Gleda on a number of parts of the game and Mact on some travelling)
Fixed a visual glitch on the combat help screen at 1024 * 768 resolution
Multiple edits for spelling for Russian, Ukrainian (thanks @awg), Italian, German and English
MULTIPLAYER:
Now, when one wins a multiplayer game, both the players gets the chests for his arena
Removed the restrictions on wearing items in multiplayer
When defeated, players receive 10 gold for each enemy unit killed
Improved UI for the team management screen to make removing cards from the hand easier (you needed to aim at the slots)
Fixed several holes during data synchronization, which allowed cheating when updating skills and leveling up
Corrected the behavior of UI on authorization and entering the multiplayer mode, if you try to close it by the “Esc” button
Fixed issue with sorting and displaying items in team management
Fixed a problem which made the animation for passive skills freeze if the unit was killed with a card
Fixed a problem with the false indication of new skill points on max level characters
Fixed problem with duplicate characters in team management
Fixed displaying of wounds in the popup-window of the results of the battle
Fixed the persistence of wounds in the current game session
Fixed the freezing when pressing space button during a match search
Fixed a possible freeze when changing from multiplayer to single player
WHAT ARE WE WORKING ON NOW:
We fix the mistakes you report
We add clans to the multiplayer - about a third is ready
We test the 'Iron man' mode with high difficulty
We test the integration of GOG Galaxy (achievements, overlays, cloud storage)
We test "postmortem" after the final video - it has already been translated into all languages and added into the game
We test the battle log
We do additional editing for the English language (now with the help of 4 people - two new editors from our translation company and with the help of community members - Reavy and K. Constantine)
Preparing for the LQA for the Polish language.
IMPORTANT:
There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.

Patch 1.1.16 (06 April 2018)
SINGLE PLAYER
Added a setting of the Reaping (difficulty) in the main menu.
Added a displayed numeric value for the level of morale.
Added skills and walking distance preview during the positioning phase.
Fixed combat units’ sound with the animation speed set to X3.
Added an option to disable voice over in settings.
Thorn’s party is now healed by 1 upon arriving to Opacum.
Added a lit campfire to Thorn’s camp.
Adjusted Hopper’s final enemy stats if he is fighting alone, the player did not develop him and skipped optional combat.
Changed multipliers for chapters 6 and 7 for Thorn’s team if there are only 4 characters left in the party.
Fixed the problem which prevented damage preview from showing for some skills and classes.
Changed the AI settings for the encounter after leaving the jail in Ursus if there are many injured units in character’s party.
Changed the animation for opening/closing the watch in combat (thanks to an artist and our player Oleg Knyazev).
Removed the preview when using cards with random effects.
Quest with the table in Unda’s house is made simpler.
Fixed “White Tower” not showing on the map in the English version of the game.
Fixed the logic for the dialogue on Druket’s death.
Fixed the receiving of the achievements “We are saved (Rit)”, “Makt survived”.
Fixed the description for cards disappearing in some cases.
Fixed the problem on the 7th level of Hopper’s skill “Vamprirism”.
Fixed Doom showing on Lo Pheng’s camp screen even when he is not in the party.
Fixed the issue with same random events happening several times on the way to the Marsh Watch and Triple Menhir.
Fixed the arrow showing “to the right” in the store.
Fixed the mouse scroll input allowing the pan in cutscenes.
Fixed the text alignment in some quests for Hopper in the Italian language.
Fixed team management screen to work correctly on 1600х900 resolution in Windows and Linux.
Fixed a glitch with a bush on the Ursus screen.
Fixed odd language and tone errors in the English translation in Thorn’s and Hopper’s storylines in Ursus, Marsh Watch, Firga, White Tower.
Fixed various typos and textual errors in various languages.
MULTIPLAYER
Unit upgrade added.
Opening battle chests and arena chests added.
Daily chests giveaway and opening added.
Added 14 new templates and locations for combat (different teams positions, obstacles, locations).
Added skills and walking distance preview during the positioning phase.
Added skills preview during opponent’s turn.
Added ability to see own cards during opponent’s turn.
Added information about injuries on the profile screen.
Added “Quit” button to change the user in the GOG version of the game.
Displays the treatment of units over time online.
Corrected the behavior of passive skills, items and the system of injuries.
Changed the format of the time online (as you have asked - we have changed to exact diaplayment of hours and minutes).
Reconnects after the disconnect now work properly.
Fixed the problem with desynchronization and spontaneous deviations from the server on hub and during search for a fight on an unstable connection.
Fixed the timer synchronization for players from different time zones.
Fixed the resource management screen localization for German language
Fixed the issue when “Auto-combat” would display in multiplayer.
WHAT ARE WORKING ON NOW
We fix errors, add options that you ask for and work on the multiplayer.
We have finished and are testing the integration of GOG Galaxy (achievements, overlay, cloud saves). We are very sorry, dear GOG players, that it took us so long.
You have asked us to write a “postmortem” after the final video. We did it and are translating it now.
We have created the concept for, selected a mockup (with your help on Discord) and are working on the battle log.
Adding clans to the multiplayer.
Creating an option to turn off dynamic camera.
Creating a mode “Iron Man” with high difficulty.
Further editing the English text.
We plan to start LQA for the Polish language. If you speak English and can help us out - please let us know in a comment.

IMPORTANT:
There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.

Patch 1.0.44 (30 March 2018)
Fixed a rare bug with Chapter 1 loading screen

Patch 1.0.41 (30 March 2018)
Hey! Balancing patch for the AI behavior at the Reaping level of 4+ (see details below) is on the way which brings some balance to difficulty level and AI behavior. We also would like to explain a couple of things about how it works.

The difficulty in the game is set by several matrices—the complexity changes smoothly from chapter to chapter due to the increasing coefficients for AI, so at the beginning of the game we weaken enemy's AI, and in the end we strengthen them to keep up with the developed player's units.

The second matrix—regulates the increasing levels of the Reaping, which add up to the parameters of the chapters and, most importantly, changes the key AI settings—its responses to defense, attack, tactical depth of analysis, priority of targets. So, for example, when Harvest level is more than 7, AI attempts to attack units that already have injuries, and on difficulty 2, it almost does not see protection and happily attacks those who would receive no damage.

We constantly collect impersonal combat stats—how many turns and round combat lasts, what units are the most effective, what AI did and how it affected the game. We also constantly read your feedback and recommendations and thus we have decided to improve the behavior of AI at levels 5 and above, allowing AI to analyze the field better, respond better to units in defense and counter-attack, better choose its goals.

Changelog:
The maximum Reaping level is limited to 10
Updated localization for the Italian language
A small update of the Ens faction (sometimes in combat they had difficulties with making tactical decisions and stood in place in a counterattack instead of attacking the player)
Fixed a bug that allowed to increase the level of Reaping multiple times by quickly clicking on the event pop-up
Fixed the UI bug on the level up screen (numbers shifted)
Fixed the UI bug on the level up screen on resolutions less than 1378x768
Fixed the names of the Reaping for the Italian language
Multiple corrections of spelling and punctuation in the Russian language (many thanks to all who helps us find them)
Fixed a bug with a window that comes up on the first occasion when party doesn't have enough strixes and Gleda is not in the team
Fixed a bug when Mact "came back to life" in Opakum
Fixed a bug where the party selection would not save after combat for Thorn's and Pheng's parties
Fixed incorrect selection of units in the team management in multiplayer
Fixed the display of the arrows for Friza's military company on the map after 53 days
Fixed a bug when the Reaper was not visible during the encounter in the forest
Fixed a bug where icons on the multiplayer screen disappeared when zoomed
Fixed the inability to give "The Hurricane's Soul" to Assassins

Patch 1.0.37 (30 March 2018)
Fixed "Continue" button position on global map. Now you won't have any trouble with travels.

Patch 1.0.34 (30 March 2018)
Added Reaping manual adjustment in the Reaping menu at the map
Fixed incorrect AI behavior at the wasteland
Fixed saving bug in Hopper Rouly line in Ursus
Fixed camera zoom issue during the meeting of Hopper Rouly and Nakoma
Fixed avatars display during the bad final

Patch 1.0.31 (30 March 2018)
On the level up screen, the description of the characteristics of the leveled up skills is added
Changed the display of the additional characteristics - the calculation mechanics became visible
Missing Kickstarter backers were added to the credits
Fixed problems with "double quotation marks" in credits
Fixed the skill and its improvement for the "Deadly Jab" skill of Kshama and the Ense Swordsmen
Changed the threshold of "humanity" for Lo Feng (difficulties with saving one of the party members in the game ending)
Fixed incorrect behavior of passive skills when dying from a counterattack
The curse now properly weakens Hopper Rouly
Fixed a bug that led to a "dead end" in the ending of the Lo Feng's storyline after the killing the final boss
Fixed bug with dialogue logic with Helm in the camp
Fixed the icon for one of the ghosts in the wasteland
Fixed a problem with a blurred screen when replaying the fight
Fixed scene bug in the wasteland
Fixed scene bug in the battle with Bran people
Fixed scene bug in the battle with the Reaper at the western gate
Fixed a bug with displaying Thorn's in-combat model (pixelated image)
Fixed a bug in the dialogue scene in Feng's camp
Fixed low-quality textures in the store in high-resolution settings
Fixed the conditions for receiving the achievement "Silly Death"
Fixed an empty dialogue scene with Mushom
Fixed the disappearance of music in chapters 6 and 8
Fixed low-res portrait for Fillia in Ursus at higher resolutions
Multiple edits of spelling and writing in Russian, English, Italian, Ukrainian, German
Changed Gleda's usage of "daddy", "mommy", "tummy" to "father", "mother", "stomach"

1.0.28 (26 March 2018)
CHANGELOG:
fixed freezing on window with strixes dividing after loading game or returning to the global map
fixed freezing after final fight if someone died or Thorn made the final blow
fixed a bug when Ramlin's ability turn enemies' characteristics to negative meaning
fixed freezing of exit window when use Esc button
v-sync option added
Ash of Gods - Трейлер:
Скриншоты:
Инструкция по установке:
1. Установить игру.
2. Играть.

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Похожие раздачи

REY

post 26-Мар-18 18:50 (спустя 6 секунд)

--

zsfsdfw4erse

post 26-Мар-18 18:54 (спустя 3 минуты)

кто-нибудь может подсказать пожалуйста, где лежат сохранения от игры?

Пупкин

post 26-Мар-18 19:30 (спустя 35 минут)

спасибо! обожаю TBS...

sunabouzu1

post 26-Мар-18 19:44 (спустя 14 минут)

всем кто ещё не щупал - оченна саветаваю ninja уже ради одних монологов с близняшками стоит прохождения до конца yoga

_ADRENAL1N_

post 26-Мар-18 20:05 (спустя 20 минут)

От разрабов Banner Saga? Да? Потому, что стиль 1 в 1

Kesha96

post 26-Мар-18 20:14 (спустя 9 минут)

_ADRENAL1N_, нет, не угадал. Разработка российская.

Джей-си

post 27-Мар-18 11:03 (спустя 14 часов)

В Пустошах даже пасхалочка есть по поводу схожести с Сагой... разрабы не лишены самоиронии...

Draneeldinn

post 27-Мар-18 11:34 (спустя 31 минута)

Ц sunabouzu1 писал(а):

всем кто ещё не щупал - оченна саветаваю
Не согласен, игруха клонила в сон, много слабого текста, мало екшена, долгие загрузки подгрузки, мало rpg, нет действительно хороших изменений от выбора (просто ради галочки)

Пока дошел до 3главы но если игра будет вся такая то это фейл. Не снес только потому что возможно сонным играл и решил дать игре еще шанс.

Любить игры, любить делать игры или делать хорошие и увлекательные игры - разные вещи.

имя_имя

post 27-Мар-18 12:53 (спустя 1 час 18 минут)

Игра шикарная, и вариативности там очень много. По ощущениям - сильно больше, чем в баннер саге. Иногда даже не веришь, что события могли развиваться по другому, а потом читаешь как люди проходили - как в разные игры поиграл.
Конечно, местами чувствуется бюджетность разработки и не очень высокий уровень написания текстов, но в целом 8 из 10 для игры в таком жанре поставил бы.

sunabouzu1

post 27-Мар-18 14:40 (спустя 1 час 47 минут)

Draneeldinn
ну на вкус и цвет каг грицца..
ну не диаложная тут система ,а новельная. много знаю людёфф которые обожают те же анимешные экшн-тактики-жрпеги, но тупо пролистывают ВСЕ диалоги-монологи. а так уснуть тут что в бою (не стори мод!) ,что при выборах действий = начинай заново. до финиша не доведёшь группу. основной же "восторг" тут именно для любителей хороших дарк-фэнтези книжек. доставляет. цельностью мира и вариативностью выбора. skipping

Tyggorros

post 29-Мар-18 13:52 (спустя 1 день 23 часа)

Гмм.. мне (почему то?) так же более зашла чем баннер сага (учитывая, что люблю именно тактические пошаговые бои).. Немного поиграл.. (пока особо времени нет), подожду патчей в дальнейшем подобные игры лучше более подправленными проходить.. За раздачу спсибо, и вопрос: патчи будут в дальнейшем прилагаться?? То бишь стоит ли расщитывать на обновление раздачи??))

REY

post 30-Мар-18 21:16 (спустя 1 день 7 часов)

patch_ash_of_gods_1.0.28_(19569)_to_1.0.44_(19651).exe - 255 МБ - Скачать | Зеркало
Patch 1.0.44 (30 March 2018):
Patch 1.0.44 (30 March 2018)
Fixed a rare bug with Chapter 1 loading screen
=====================
Patch 1.0.41 (30 March 2018)
Hey! Balancing patch for the AI behavior at the Reaping level of 4+ (see details below) is on the way which brings some balance to difficulty level and AI behavior. We also would like to explain a couple of things about how it works.

The difficulty in the game is set by several matrices—the complexity changes smoothly from chapter to chapter due to the increasing coefficients for AI, so at the beginning of the game we weaken enemy's AI, and in the end we strengthen them to keep up with the developed player's units.

The second matrix—regulates the increasing levels of the Reaping, which add up to the parameters of the chapters and, most importantly, changes the key AI settings—its responses to defense, attack, tactical depth of analysis, priority of targets. So, for example, when Harvest level is more than 7, AI attempts to attack units that already have injuries, and on difficulty 2, it almost does not see protection and happily attacks those who would receive no damage.

We constantly collect impersonal combat stats—how many turns and round combat lasts, what units are the most effective, what AI did and how it affected the game. We also constantly read your feedback and recommendations on Steam and Discord and thus we have decided to improve the behavior of AI at levels 5 and above, allowing AI to analyze the field better, respond better to units in defense and counter-attack, better choose its goals.
Changelog:
The maximum Reaping level is limited to 10
Updated localization for the Italian language
A small update of the Ens faction (sometimes in combat they had difficulties with making tactical decisions and stood in place in a counterattack instead of attacking the player)
Fixed a bug that allowed to increase the level of Reaping multiple times by quickly clicking on the event pop-up
Fixed the UI bug on the level up screen (numbers shifted)
Fixed the UI bug on the level up screen on resolutions less than 1378x768
Fixed the names of the Reaping for the Italian language
Multiple corrections of spelling and punctuation in the Russian language (many thanks to all who helps us find them)
Removed extra scenes from the Steam build
Fixed a bug with a window that comes up on the first occasion when party doesn't have enough strixes and Gleda is not in the team
Fixed a bug when Mact "came back to life" in Opakum
Fixed a bug where the party selection would not save after combat for Thorn's and Pheng's parties
Fixed incorrect selection of units in the team management in multiplayer
Fixed the display of the arrows for Friza's military company on the map after 53 days
Fixed a bug when the Reaper was not visible during the encounter in the forest
Fixed a bug where icons on the multiplayer screen disappeared when zoomed
Fixed the inability to give "The Hurricane's Soul" to Assassins
=====================
Patch 1.0.37 (30 March 2018)
Fixed "Continue" button position on global map. Now you won't have any trouble with travels.
=====================
Patch 1.0.34 (30 March 2018)
Added Reaping manual adjustment in the Reaping menu at the map
Fixed incorrect AI behavior at the wasteland
Fixed saving bug in Hopper Rouly line in Ursus
Fixed camera zoom issue during the meeting of Hopper Rouly and Nakoma
Fixed avatars display during the bad final
=====================
Patch 1.0.31 (30 March 2018)
On the level up screen, the description of the characteristics of the leveled up skills is added
Changed the display of the additional characteristics - the calculation mechanics became visible
Missing Kickstarter backers were added to the credits
Fixed problems with "double quotation marks" in credits
Fixed the skill and its improvement for the "Deadly Jab" skill of Kshama and the Ense Swordsmen
Changed the threshold of "humanity" for Lo Feng (difficulties with saving one of the party members in the game ending)
Fixed incorrect behavior of passive skills when dying from a counterattack
The curse now properly weakens Hopper Rouly
Fixed a bug that led to a "dead end" in the ending of the Lo Feng's storyline after the killing the final boss
Fixed bug with dialogue logic with Helm in the camp
Fixed the icon for one of the ghosts in the wasteland
Fixed a problem with a blurred screen when replaying the fight
Fixed scene bug in the wasteland
Fixed scene bug in the battle with Bran people
Fixed scene bug in the battle with the Reaper at the western gate
Fixed a bug with displaying Thorn's in-combat model (pixelated image)
Fixed a bug in the dialogue scene in Feng's camp
Fixed low-quality textures in the store in high-resolution settings
Fixed the conditions for receiving the achievement "Silly Death"
Fixed an empty dialogue scene with Mushom
Fixed the disappearance of music in chapters 6 and 8
Fixed low-res portrait for Fillia in Ursus at higher resolutions
Multiple edits of spelling and writing in Russian, English, Italian, Ukrainian, German
Changed Gleda's usage of "daddy", "mommy", "tummy" to "father", "mother", "stomach"
=====================
1.0.28 (26 March 2018)
CHANGELOG:
fixed freezing on window with strixes dividing after loading game or returning to the global map
fixed freezing after final fight if someone died or Thorn made the final blow
fixed a bug when Ramlin's ability turn enemies' characteristics to negative meaning
fixed freezing of exit window when use Esc button
v-sync option added
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:

post 09-Апр-18 19:59 (спустя 9 дней)

Топик был перенесен из форума Горячие Новинки в форум RPG


REY
 

REY

post 15-Апр-18 09:13 (спустя 15 дней)

Торрен файл перезалит. Игра обновлена до версии v1.1.38.
Patch 1.1.38 (13 April 2018):
SINGLEPLAYER:
Optimized loading time of fights (battles should load up to 3 times faster than before)
Optimized video memory consumption for video cards of Intel HD Graphics series 2500 and older (until 2012)
Added the ability to delete the saves
An additional confirmation question was added during the choice for Hopper - to resist the Reaping or not
Updated English text with new editing in the last week (thanks to Reavy and K. Constantine)
Fixed restrictions on wearing the “Emerald Amulet”
Fixed incorrect text in English, German and Italian in chapter 4 (the text did not correspond to the dialogue)
Fixed a possible freeze of the game during a dialogue with Ruor in Pheng's camp
Fixed the quest logic for the 3rd and 5th quests from the line of quests "Sinvicta"
Fixed a bug that made the interface freeze if you opened the biography of the character before the video ended for the death of the character
Fixed the incorrect behavior of the window for strixes’ distribution, when the team has both Gleda and Mact and there are not enough strixes for the travel
Fixed an error in leveling up for "Monk" which made one of the skills improve energy instead of health
Fixed a bug that sometimes prevented injuries from showing correctly on the strixes management screen
Fixed a situation in which it was possible to kill a character with a plot armor (Gleda on a number of parts of the game and Mact on some travelling)
Fixed a visual glitch on the combat help screen at 1024 * 768 resolution
Multiple edits for spelling for Russian, Ukrainian (thanks @awg), Italian, German and English

Asuno

post 15-Апр-18 12:00 (спустя 2 часа 46 минут)

Мне в начале игра понравилась, хотя никогда и не играл в такие. Но потом моя любовь сменилась на ненависть. Куча текста в игре, который к 6-й главе уже раздражает, боёв маловато, их в игре наверное 20-30% от силы. Игра порой слишком сложной становится, даже на 1-м уровне жатвы, выносили только так. Карта огромная и бестолковая, большинство мест сделаны просто для вида. Больше всего вот бои вымораживают, иногда приходится по часу сидеть, так как убивают и приходится перепроходить. Ненавижу эту игру)

akva

post 15-Апр-18 16:29 (спустя 4 часа)

Бои становятся слишком легкими если играть в 1 - 2 перса прошел на 4 уровне жатвы

Asuno

post 18-Апр-18 17:55 (спустя 3 дня)

Хм, не знаю что случилось, но я прошёл игру.. и прошёл её еще раз хД 45 гребаных часов потратил..

REY

post 01-Май-18 12:21 (спустя 12 дней)

Торрент файл перезалит. Игра обновлена до версии v1.2.27.

Текущее время: 02-Май 13:41

Часовой пояс: GMT + 3



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