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Beta Update 1.2.30
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Fixes
• Fixes crash related to xaudio drivers.
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Beta Update 1.2.33
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New Features
• Number pad keys can now be used for remapping
• Remapping Activate now works on Quick Container
Fixes
• General memory and stability improvements
• Fixed issue where equipped weapons become locked after completing Reunions
• Fixed issue with When Freedom Calls where the quest would not complete
• During Confidence Man, fixed issue where player's health would continuously regenerate
• Fixed crash related to jumping into water and reloading saved games
• Fixed issue where Launcher would not save God Rays Quality setting properly
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Beta update 1.2.37
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Fixes
• General memory and stability improvements
• Performance improvements inside the Corvega Assembly Plant
• Fixed issue with player becoming stuck in terminals
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Beta Update 1.3.45
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New Features
• New ambient occlusion setting, HBAO+
• New weapon debris effects (NVIDIA cards only)
• Added status menu for settlers in your settlements
• Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
• Improved "ESDF" keys remapping support while in Workshop mode
Gameplay Fixes
• General memory and stability improvements
• Improved performance when looking through a scope
• Fixed issue where player could warp to a different location when aiming
• Companions can no longer get stuck with radiation poisoning
• Fixed an issue where Vault 81 residents would not dismember correctly
• Big Leagues perk now displays calculated damage correctly
• Fixed issue with third person camera not displaying properly after exiting certain crafting stations
• Fixed an issue where subtitles would occasionally not update properly
• Effects will properly be removed on companions when items are unequipped
• MacReady’s Killshot perk now calculates headshot percentages properly
• Fixed an issue with NPCs getting stuck in Power Armor
• Fixed a rare issue with companions getting stuck in down state
• Second rank of Aquaboy now calculates properly
• Fixed an issue with resistance not always lowering the damage correctly when added by mods
• Enabled number of characters available when renaming an item (XB1)
• Fixed issue with player becoming dismembered while still alive
• Robotics expert is now usable in combat
• Stimpaks can now be used on Curie after the transformation
• Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes
• Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
• Fixed an issue where invulnerable characters would get stuck in combat
• Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
• Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
• Fixed an issue where killing a caravan would leave a quest open
• Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
• Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
• Fixed an issue where the player could get stuck exiting the cryopod
• Fixed an issue where the player could no longer get Preston as a companion
• In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
• Fixed an issue with Minutemen quests repeating improperly
• Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
• After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
• Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
• During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
• In "Confidence Man," Bull and Gouger can now be killed
• During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
• In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
• Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes
• Fixed a bug that would cause settler counts to appear incorrectly
• Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
• Improvements to snapping pieces together while in Workshop mode
• Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
• Player can now build workbenches in their Diamond City house
• Building wires no longer uses up copper
• Fixed issue with certain settlement attacks not generating properly
• Fixed an issue with settlement happiness calculations
• Settlers assigned to weapons stand will now stand next to it
• Diamond City house now shows provided power
• Repairing items will now correctly consume resources
• Fixed an issue where companion would ignore commands at workshop locations
• Fixed an issue with crops appearing destroyed after saving and reloading
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Beta Update 1.3.47
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• Fixed texture threading issue causing unusually long load times
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Beta Update 1.4.124
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New Features
• Support for add-ons
• Additional art customization added to Workshop:
• Super Mutant clutter including meat totems, meat bags and meat cart
• Raider clutter including raider poles, cages and tents
• Abstract and portrait paintings
• Variety of new signs
• More metal and wood doors variants
Fixes
• General stability and performance improvements
• During "Getting a Clue" quest, Kellogg's desk will remain a working container
• During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest
• Fixed an issue with "Kremvh's Tooth" quest item not spawning properly
• Settlements under attack will now display an updated message with the results of the attack if player does not respond
• Fixed an issue with screen effects not clearing away properly after using a scope
• Fixed an issue with trying to sprint while in third person with a minigun equipped
• Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
• The Scrounger perk now includes additional common ammo types
• Fixed an issue where Calvin Whitaker would disappear in Vault 81
• Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
• Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly
• Fixed an issue with key cards not spawning correctly in Vault 75
• Fixed an issue where enemies would stop spawning during "Airship Down"
• Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
• Fixed an issue with the autosave counter getting incorrectly reset
• Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
• Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
• Fixed issue where exiting workbenches would cause third person to stop working properly
• The Scribe can now be assigned consecutive settlements properly
• Fixed issue with duplicating scraps shipments
• Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
• Fixed issue with the quicksave and autosave message persisting through loading screens
• Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
• Fixed an issue with loading save with a placed object in water, not properly floating
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Beta Update 1.4.125
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• General performance improvements
• Removed unnecessary debug functionality
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