Список изменений v. 1.01
Gone Home v1.01 Patch Notes
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-Dice texture updated for accuracy.
-Special Thanks updated to include landlords.
-Soda can label oz math fixed.
-Dates updated in Ghost Hunter logbook for timeline accuracy.
-Fixed a few other dates/days in text and images.
-User can now use command lines to enter alternate rendering modes as a workaround for driver bug that causes dynamic lights not to draw. Run game with command line switch “-ForwardRendering” or “-VertexLit” to force alternate rendering modes.
-Replaced SecondaryFont with more legible font.
-Disabled audio debugging on some audio sources.
-Fixed “Daniel” audio diary subtitles for accuracy to text.
-Can no longer unlock basement safe without needing combination by crouching and getting extremely close to it.
-Fixed Terrence’s last name in Oscar’s will layover text.
-Updated Russian and Korean fonts to be smaller.
-Added playerblocker behind garbage can in Servant’s Quarters to ensure player cannot get stuck.
-Fixed collision in East Hall Closet and on threshold of Sam’s room to prevent player’s view from clipping through floor.
-Fixed issue causing some map room labels not to be localized.
-Fixed Modifiers page not being localized.
-Fixed Crouch Style pulldown not localizing properly.
-”Or” in procedurally formatted player command text is now localized.
-Toggle switches (ie faucets and certain other interactables) now have all interact states properly localized.
-First digit of combination lock UI now properly highlights when UI is opened.