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Скачать торрент The Forest/The Лес (v1.0) (Endnight Games Ltd) (RUS\ENG\Multi16) [L|Steam-Rip] R.G. GameWorks

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saw 4

post 08-Июн-15 19:26

русик есть на последнию версию?

denius4

post 02-Июл-15 01:14 (спустя 23 дня)

Пока домик скручивал....целую араву папуасов положить пришлось и они меня 2 раза в пещеру утащили и 1 раз завалили под конец.
Играть стало крайне тяжело.

Jason_moto

post 02-Июл-15 10:37 (спустя 9 часов)

denius4
по этому и нужно частенько сохраняться

_xatab_

post 04-Июл-15 01:50 (спустя 1 день 15 часов)

Русификатор http://www.zoneofgames.ru/games/forest_the/files/5274.html

Extension

post 18-Авг-15 19:56 (спустя 1 месяц 14 дней)

Оно так долго выходит...

japanesso

post 18-Авг-15 22:44 (спустя 2 часа 47 минут)

Я так понимаю она никогда не выйдет,или пока доберется до версии 1.0,пройдет лет 15

SEYTER

post 19-Авг-15 00:13 (спустя 1 час 29 минут)

Хоть одна игра про выживание \ зомби вышла из раннего доступа? :lol:

RavenSKLs

post 20-Авг-15 21:57 (спустя 1 день 21 час)

SEYTER
Вроде что-то выходило :)

SEYTER

post 21-Авг-15 00:49 (спустя 2 часа 52 минуты)

RavenSKLs
Эти игры никогда не были в раннем доступе

vadimnekrasov

post 22-Авг-15 14:20 (спустя 1 день 13 часов)

Шикарная игра имхо. Если допилят еще кучу всего туда, будет вообще шедевр.

Velldanas

post 18-Сен-15 13:05 (спустя 26 дней)

Раздача обновлена. Вышел 24 патч:
Скрытый текст
v0.24 Complete



New input action: Multiplayer > PlayerList (set to Tab by default, not added automatically if custom bindings exists)
(multiplayer) Fixed host not counting itself in lobby member count displayed in game browser
(multiplayer) Player list (has ban/kick features)
(multiplayer) Banned players list (has cancel ban feature)
(multiplayer) Title scene displays a message when sent back there after being kicked or banned or attempting to join a banned game
(multiplayer) Fixed weapon damage inconsistency between single player and multiplayer – ie modern axe now takes less chops to chop down a tree in multiplayer
(multiplayer) Fixed bug where enemies would play standing up animation often right after being killed
(multiplayer) Fixed client unable to finish defensive wall reinforcement
(multiplayer) Moved back button down to avoid blocking hosting game by Steam for several hours when clicking too fast on create lobby button at some resolutions
(multiplayer) Fixed mutant babies disappearing for clients when they die
Inventory camera now moves back to fit whole carpet in view at all aspect ratios
(performance) Texture resolution options added to options menu!
Rabbits that are lit on fire turn into edible cooked rabbits when they die
Fixed gamepad navigation in menus
Fixed ghost rock fence not saving properly (might require to recreate the ghosts to have the proper shape)
Fixed distance from water at which fires must be built to be lightable
(Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
(Audio) Updated drinking sound for drinking from water sources such as ponds and water collectors, sound now timed to pond drinking animation.
(Audio) Added bone rattle and cracking atmosphere sounds that react to wind to each of the cannibal art structures.
(Audio) Added new bone sounds to mutant leader movement, hit reaction and attack animations.
(Audio) Added SFX for weapons hitting ground, water, rocks and other inanimate objects
(Audio) Added slide SFX for wooden crates, small cages, tables, rocks, laptops and cardboard boxes
(Audio) Added moaning wind ambient SFX to cave entrances and built structures
(Audio) Added burn SFX for female creepy mutants
(Audio) Rain SFX now responds to wind intensity
(Audio) Added cracking wood sound to fishing stands, sound responds to wind intensity.
(Audio) Added creaking ambient sound to Tree House and Tree Platform structures, sound responds to wind intensity.
(Audio) Fixed female creepy mutant SFX getting left behind as she moves
(Audio)Seagulls make individual sounds
(Audio) Large structures now moan in high wind
(Audio) underwater, swimming sounds, and jumping into water splash made louder
(Audio) Fixed pale mutants sound being muffled
(Audio) Log Cart sound intensity lowered
(audio) Fixed missing katana air Whoosh sound
(Audio) New hacking up mutant body sounds and new hitting/killing animal sounds.
Reduced maximum amount of feathers you can get from hitting dead birds with rocks
Player can now put out lit fires by hitting them
Axe should line up to cut point better when chopping trees
Fixed various animation glitches when transitioning between axe animations
Fixed enemies not jumping over stick & rock fences
Fixed dropped upgraded spear turning into dynamite pickup
Fixed houseboat not floating correctly
Book open animation added!
New art – Enemy club remodeled/retextured
New art – new model for regular crafted club – also now easier to select in inventory
Fixed some breakable wood planks giving leaves and playing plant hit sound effect
Fixed dead screen showing action icons
Fixed big buildings (like the houseboat) flashing out when looking down while placing on slopes
Molotov tutorial now only shows when a molotov is up, and is deemed done when a molotov has been lit
Blood now accumulates on screen for longer whilst getting hurt and stays even longer while in grey zone
Fixed bug with ghost skull decoration when loading a saved game
Fixed place bomb feature showing place talky icon
Fixed action icons disappearing when alt tabbing back in game
Fixed rare case of UI looking doubled
Lowered swing speed of craft club and held enemy club
(performance) New lods added for cliff rocks, cliffs, lake rocks
Fixed suitcases sometimes showing as open but having a locked icon above them.
New cave tileable wall textures added
New cave ceiling textures added
Fixed mutant baby spawning 2 ragdolls when killed with fire
Fixed some survival settings (starvation/thirst/cold) broken after loading a saved game, causing for example breathing duration to be really small
Fixed some pathfinding issues with defensive walls
Fixed action icons of inventory item tooltip breaking their scale and position when switching from mouse to gamepad while it is visible
Faster transitions into and out of axe attacks
Thrown molotovs will wake nearby sleeping enemies
Screaming enemies will attract/wake up nearby enemies
New player/timmy animations added to opening plane crash
Hitting hanging bodies now has a chance to spawn cash
Improved foundation system to better work with explosive destruction and improve destruction performance
Fixed an occasional bug when using pouch to collect berries causing all icons to stay visible on bushes in range
Fixed issues with save files date not displaying sometimes
Fixed several file dates issues, including dates of cloud files (should now properly sync only once)
Fixed listening to walkman music not regenerating energy (works once per in game day) + the return of the flashing outline !
Arrows now go through cave doors and can stick to terrain behind !
Fixed slight fired arrow positioning issue
Tweaked arrow physics settings so that it falls down more at it flies in distance. With those settings, a fully charged arrow shoot (5s bending) is very accurate while a mid charged one cannot go far in distance and can only be used for close up combat
Fixed enemies sometimes facing wrong direction when hit with arrows
Fixed enemies sometimes glitching through walls during combat
Fixed skinny mutants appearing to damage defensive walls
Thrown flares should emit more light and be more useful for finding way in dark
Fixed burnt baby texture looking shiny
Building distortion now scales with damage proportional to max HP (from 1x to 10x)
Building distortion now only effective past 0 damage
Fixed upgrades not spawning renderers when reaching max amount
Removed upgrade counters in inventory item tooltip
Now displaying weapon speed & damage values (upgrade bonus included) in inventory item tooltip
Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat !
Improved inventory item tooltip positioning so that it cannot go below bottom of screen
Lowered penalty of each upgrade type
Arrows now limited to 12 in inventory
New upgrade recipe: Fire arrow (1 arrow + 1 booze)
New upgrade recipe: Bow set ammo (1 bow + 1 arrow, none consumed, sets which arrows are used first by the bow)
Picking up an item while underwater and dropping it underwater no longer equips previously equipped weapon
Fixed lighter tut coming up in caves while underwater
Improved molotov fire particle quality
Fixed issue causing rocks to stop spawning after collecting a large amount
Fixed issue where some hidden caches of dynamite were not pickup able
You can now place rocks in log sled! and switched log sled add to a generic icon
New close range attack animations added to cowman
Fixed some swimzones in cave 6 and in other areas around world that shouldn’t have been there
Fixed issues with jumping into water while holding story clues. Also prevented dropping those items
(performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain
Deer run away from player more consistently, and run faster
Updated cave 8 enemy layout
Two new story clue pickups added
Terrain – fixing some areas with holes, fixing some cliffs misaligned. Improving look of area around big lake.
New terrain shader, renders faster, looks better. Includes improved snow, wetness near water and more
Improved cave water shader – now easier to see, better reflection and better clearer refractions

СуеверныйАтеист

post 20-Окт-15 22:46 (спустя 1 месяц 2 дня)

обновите пожалуйста. Есть обновка от 8 октября

japanesso

post 21-Окт-15 00:30 (спустя 1 час 43 минуты)

У меня вопрос- в каком десятилетии игра дойдет до 1.0?

smoke6663

post 22-Окт-15 15:22 (спустя 1 день 14 часов)

Ц japanesso писал(а):

У меня вопрос- в каком десятилетии игра дойдет до 1.0?
обновы иногда выходят от одного до двух раз в мес,вот и с калькулируй.

PkDEviL

post 07-Дек-15 03:04 (спустя 1 месяц 15 дней)

0.28 вроде как вышла

Galardos

post 07-Дек-15 08:56 (спустя 5 часов)

Не вроде как, а вышла...выпрыгнула v0.28d :D
Скрытый текст
v0.28d:
• Disabled dynamite mutant spawning
• Lowered chance of fire mutant spawning
v0.28c:
• (balance)Fixed rate of dynamite cannibal type spawning.
• (balance)Lowered amount of ammo and frequency of dynamite man attacks
• Fixed cave map not loading correctly when save was done in the outside world
• Fixed passenger manifest not loading correctly with saves done in previous versions
• (multiplayer) Fixed bug where after dying in a loaded game and being revived you would be unable to interact with some world items
• Fixed plane missing collision in save games
v0.28:
• New item: Passenger Manifest ! (find all fellow passenger bodies in world to cross their name’s off the list)
• New building: Arrow basket ! (stores up to 86 arrows)
• New building: Swinging rock trap
• New building: Molotov trip wire trap !
• New building: Leaf pile trap ! (costs 50 leaves, once built can be set on fire for 20s
• to fry enemies) (Hint – works well combined with molotov trip wire trap)
• Lit molotov and arrows can now set leaf pile traps alight
• Lit molotov can now set all fire types alight
• Extended molotov fire duration by 2 seconds
• It is now possible to blow tree stumps up by sticking explosive on it !
• Fixed Cave Map not restoring map properly after loading a saved game
• Fixed case of sprint sometimes being unresponsive
• new mutant type added: dynamite mutant
• (Multiplayer) Fixed memory leak when cutting down/blowing up trees
• (Multiplayer) Fixed trees cut far from host or client pop on when approached
• (Multiplayer) The cave map and the passenger manifest are passed on to the respawned player when dying
• (Multiplayer) Improved cases of log staying stuck mid air
• (Multiplayer) Player list now displays properly for clients
• (Multiplayer) Fixed issue where meat from animals would duplicate
• (Multiplayer) Fixed issue where upgrades for weapons would not show up
• (Multiplayer) Fixed issue where raft would become unusable after if person driving it got damaged
• (Multiplayer) Fixed issue where mutant hanging in a noose-trap would vanish if trap was reset while mutant was still trapped
• (Multiplayer) Fixed some issues with receiving invites while in the MP screen
• Bushes & saplings are now properly pooled back when cut down
• (Audio) Improved animation related system memory usage
• Fixed finalized trophies not parenting properly with their supporting wall
• Cut down thin trees are no longer loaded in saved game as tiny floating pine tree stumps
• Reworded information on Garden in survival book
• (Audio) Last Armsy audio
• Increased skull lamp draw distance, and its light now fades in when enabled
• Fixed wrong settings on tree cut causing them to vanish on ultra low draw distance when exploded
• Art added: Camping Light
• More stalagmite/stalactite models can now be broken apart
• (Optimization) Improved performance of cave shadow blockers, and rendering on cave wood panels when not in cave
• (Audio) Cowman breaths events added
• (Audio) Fixed plane crash SFX playing again if you skipped the intro cutscene after the plane had already crashed
• (Performance) New lod added for firestand built and treehouse built
• (Audio) retimed plane crash sequence
• Improved look of molotov explosion and of timedbomb explosion
• AO added to dead trees
• (Audio) Added grunts for Cowman’s Belly Flop Attack
• Fixed drawn bow being automatically reset after jumping
• Increased time for falling camera shake to kick in
• Player will no longer be woken by enemies if he is sleeping inside a base that completely blocks enemies from entering
• (Audio) Cowman dodge backwards sounds and recovery breaths
• (Audio) Fixed hitting foliage with club sometimes sounding like sword
• Thicker collider on tennis racket pickup so it falls over rocks better
• Fixed enemy bodies sometimes disappearing when killed at a distance
• New art added: Loose ground sticks
• (Art) Improved all terrain to ocean transitions
• Happy Birthday ghost model now matches built model
• Fixed player getting thrown up in air when standing very close to exploding structures
• New art added: Revised trunks, more detail, more variation
• World mutants no longer instantly despawn when entering a cave
• Cave 5- improved lighting, removed old purses, many collision and wall fixes, fixed cross pick up fixed, cleaned up stalagmites and replaced with breakable versions. Stalagmites added to geeselake swimout. Cleaned up pick ups and props. Replaced unbreakable tables with proper versions. Made tighter light blocker to prevent light leaks. Removed rock dressing from ground that looked cluttered.
• Caves- upped collision detail on walls for cave 1,5 and 6
• Caves- yellow flare crate should be synced in MP in cave 10
• Caves- fixed missing wall in cave 6
• Caves- lighting fixes in cave 2
• Caves – replaced old lamps in cave 1 and improved cave 1 lighting
• Lowered speed and damage of crafted axe
• Fixed player head collider being disabled when in water
• Added “Map” action icon when holding map
• Cave map pickup no longer unequips after a few seconds when picked up
• Tennis racket is now stashed when pressing the “Drop” button while holding it
• Removed Armsy from bottom of cave 5
• (Audio) added flies sound
• Fixed burnt bodies all aligned same way
• Fixed blood effect repeating after killing fish and effect never being removed from world
• Fixed missing blood on Katanta and climbing axe, improved look of rusty axe blood. Fixed plane axe not bloody when first picked up.
• Moved second modern axe from dead tree to deeper inside cave 2. Moved katana from in front of cave 1 to deeper inside cave 1. Moved rusty axe from early in cave 5 to deeper inside cave 5
• Fixed missing “Lighter” action icon during cave hanging scene
• (Performance) Optimized memory usage of AI’s path finding
• Flies added to burnt dead bodies
• Skull Ceiling Lamp drawing added to book
• (Audio) added on fire, hurt and death sounds for Armsy
• Fixed plant bomb on tree not showing when equipping bomb while in another trigger
• Fixed dropping animal heads, then picking it up again quickly causing it to vanish

Velldanas

post 12-Дек-15 00:16 (спустя 4 дня)

Раздача обновлена до версии 0.29с

Chesterfox

post 02-Янв-16 19:50 (спустя 21 день)

Ребятки, у меня ночью становиться полностью белое небо. Настройки пробывал менять от ультра высоких до ультра низки, ничего не помогает. Было у кого так?

Pornoslonik78

post 02-Янв-16 20:24 (спустя 33 минуты)

Chesterfox
Это вроде исправили в патче последнем

Magaengano

post 07-Янв-16 22:52 (спустя 5 дней)

Как поставить Русский язык интерфейса?

Текущее время: 16-Июн 14:44

Часовой пояс: GMT + 3



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