sys_game_name="Sniper Ghost Warrior 3"
sys_dll_game=CryGameSDK.dll
sys_localization_folder=Localization
i_staminaConsumptionScale=70
-- i_debug_stamina_system=0
-- fov
r_DrawNearFoV=55
-- player fall
pl_fallHeight=0.7
pl_movement.ground_timeInAirToFall=0.1
pl_falldamage.HeavyLand=50
pl_falldamage.HeavyLandArmor=50
pl_falldamage.HeavyLandArmorMP=50
pl_falldamage.SpeedFatal=18
pl_falldamage.SpeedSafe=12
-- weapon lower
i_lower_time=15
i_lowerdown_time=1200
-- sliding
pl_sliding_control.min_speed=0.3
pl_sliding_control.deceleration_speed=2.7
pl_sliding_control.gravity_scale=0.3
pl_sliding_control.max_downhill_acceleration=0
pl_sliding_control_mp.min_speed=0.3
pl_sliding_control_mp.deceleration_speed=4
pl_sliding_control_mp.gravity_scale=0.3
pl_sliding_control_mp.max_downhill_acceleration=0
e_ObjectLayersActivation=1
e_ObjectLayersActivationPhysics=2
-- i_debug_distance_calibration=1
ca_ParametricPoolSize=1024 -- temporary resize pool for active blend-spaces to 1024 (from 64)
r_MotionBlur = 0 -- temporary crash fix
ca_DrawAttachmentsMergedForShadows = 0 -- temporary crash fix
pl_movement.acceleration=13
cl_DefaultNearPlane=0.05
--g_parkourSprint_speed_multiplier=1.05
-- Allow input in mp staging screen, do not remove!
g_gameRules_preGame_StartSpawnedFrozen=0 -- BryanC
g_gameRules_preGame_AllowOnlyUIInput=1 -- BryanC
ai_SmartPathFollower_extendTurnsMinDot = 0.4
--g_scoutModeDecalsToggleOffTime=10
--g_scoutModeHighlightToggleOffTime=5
g_fakeDistanceScale=1.5
pl_animated_stance_change=0
--g_parkourSprint=3
i_lowerdown_time=-1
pl_movement.sprint_SpeedScale=1.7
pl_jump_speedUpFactor=0.4
--bc_enabled=0
pl_specialSniperStance=0
ui_meridiem_based_time_format=0
cl_speedToBobFactor=0.6
cl_bobSprintMultplier=1.5
ai_UseTrafficGenerator=0
pl_sleepSpeed=5