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Скачать торрент UBOAT (PlayWay S.A.) (RUS|ENG|MULTI10) (b122 | Early Access) (upd. 15.07.2019) [L|Steam-Rip]

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PROROK46

post 01-Май-19 20:24

Ц REY писал(а):

PROROK46 проверь может антивирус заблокировал файлы таблетки. Игра на движке Unity, посмотри логи, возможно это подскажет в чем причина вылета. Нужен лог output_log.txt.
Сейвы, настройки и логи хранятся по пути:
Код:
C:\Users\ВАШЕ ИМЯ\AppData\LocalLow\Deep Water Studio\UBOAT

PS. А так все пучком заводится.
Скриншоты запуска:
Спасибо REY ! Все заработало, просто путь до папки с игрой не должен иметь русских букв! Еще раз спасибо за помощь)

pasha74_74

post 02-Май-19 04:25 (спустя 8 часов)

Ц anton0308 писал(а):

Маленькое замечание - понравилась игра, купите! 400р для такой игры смешные деньги.
ну да, вот только появилась ЕЁ соперница wink penguin nickfury " Wolfpack "

REY

post 02-Май-19 16:50 (спустя 12 часов)

pasha74_74 немного разные игры, Wolfpack полностью заточена под сетевую игру и взаимодействии с реальными игроками.
На пробу - http://rustorka4.innal.top/forum/viewtopic.php?t=245337

добавлено спустя 8 часов 17 минут:

Обновление отдельно:
UBOAT.Update.vb116.XDelta.Patch - 02.05.2019 - 16 МБ - Скачать
Pass: rustorka.net
Требуемая версия игры: b115
Для установки нужно дополнительно около 2 ГБ свободного места.
Распаковать архив, запустить установку, указать путь до установленной игры. Дождаться завершения обновления.
Patch Notes b116:
Good news, everyone! Another patch for UBOAT is already here!

We are constantly gathering your feedback from Steam and social media. Thanks to your comments it's easier for us to choose what we should focus on - so do know that we appreciate you being active.

Without further ado, here's the changelog for patch B116.

Fixes:

Missing officers in Port of Kiel and La Spezia are now available. It is also possible to walk in these ports in FPP mode now.
It's no longer possible to enable fast travel when engines are disabled.
Characters can no longer be visible on upper starboard beds in the section view after loading a game state.
Random events were no longer starting after loading a game state. They do now.
Depository worker at La Rochelle wasn't aligned with the chair.
Periscopes weren't working correctly near ports. Identifying AA guns wasn't possible among other issues.
Helping sailors were sometimes occupying the attack periscope instead of the officer.
FPP animation problems when moving through hatches still persisted in case of some officers.
Character impersonated in FPP wasn't taking any automated actions after switching to the section view.
Periscope sounds are now much more quiet.
Further terrain generation fixes.
Further crash fixes.
Added missing Korean translations.

Of course we must repeat ourselves by saying that we're still working on further improvements. We also stay in touch with you all the time - be assured we see your comments!

You can post your feedback for patch B116 here: https://steamcommunity.com/app/494840/discussions/1...917420736361191/

Thanks again for your heartwarming support.

Yours,
Deep Water Studio

Подробнее - https://steamcommunity.com/games/494840/announcemen...2895822977233903

Reynor

post 03-Май-19 03:52 (спустя 11 часов)

Игра офигенная! С огромным потенциалом! Пофиксить баги, добавить чутка стабильности, и будет готова к выпуску. А там уже потихоньку патчами и длс добавлять контент.

_xatab_

post 03-Май-19 21:36 (спустя 17 часов)

REY
Пишут что патч 117 вышел

REY

post 03-Май-19 22:28 (спустя 51 минута)

патч B117 на подходе.

добавлено спустя 22 минуты:

Обновление отдельно:
UBOAT.Update.vb117.XDelta.Patch - 04.05.2019 - 466 МБ - Скачать
Pass: rustorka.net
Требуемая версия игры: b116
Для установки нужно дополнительно около 10 ГБ свободного места.
Распаковать архив, запустить установку, указать путь до установленной игры. Дождаться завершения обновления.
Patch Notes b117:
Liebe Kapitäne,

as we promised, you have not waited for a new patch for too long! Update B117 is out and it is quite impressive as it deals with many common issues that you've often mentioned in your valuable feedback.

Thank you again for being vocal and active. It helps us make UBOAT better.

What have we changed, you wonder? Here's a changelog:

Worked around the engine's internal per-frame memory allocation. Probably fixes most crashes that were occurring during gameplay.
Alarms now persist for longer. The crew doesn't forget about the enemy when they lost him from the sight for a second.
Quite a big RAM and VRAM optimizations.
Ships following convoy route were occasionally moving backwards or staying in one place after their allies got hit. This should no longer happen.
Wreckages weren't spawning at the exact location of the sunk ship.
F-class destroyers had erroneous rudder settings leading to very odd behavior.
After loading game state, the budget was incorrectly being displayed as zero.
Damaging own ship no longer makes player hostile to Germany.
Discipline was rebalanced: it's being drained more slowly during alarms, food variety no longer provides discipline bonus during alarms, discipline is being reset to a higher value after depletion. Discipline is still being a big problem at very large depths by design.
Calming down panicked sailors now works correctly.
Corrupted island in the middle of the Celtic Sea.
Food consumption rate was lowered by 33%.
Newly recruited officers weren't appearing in the TAB menu.
TAB menu wasn't working after loading a game state.
It's no longer possible to damage own u-boat with a deck gun.
Upgrade screen wasn't working with "FPP Only" gameplay mode.
Sandbox progression was sometimes impossible because new assignments couldn't be selected.
Saving game state fixes.
Few minor errors.

Please do enjoy the game and if you encounter any issues, be sure to post about them in this dedicated thread: https://steamcommunity.com/app/494840/discussions/1...917420740942865/

As you may think, we're not done yet. We are working on further polish, optimization and we're ready to deal with anything to make UBOAT the best possible experience.

Thank you for your ongoing support!

Yours,
Deep Water Studio

Подробнее - https://steamcommunity.com/games/494840/announcemen...2895822983709448

_xatab_

post 03-Май-19 23:27 (спустя 59 минут)

REY
Спасибо дружище

REY

post 06-Май-19 06:12 (спустя 2 дня 6 часов)

Обновление отдельно:
UBOAT.Update.vb118.Unstable.XDelta.Patch - 05.05.2019 - 15.8 МБ - Скачать
Pass: rustorka.net
Требуемая версия игры: b117
Для установки нужно дополнительно около 5 ГБ свободного места.
Распаковать архив, запустить установку, указать путь до установленной игры. Дождаться завершения обновления.
Patch Notes b118 Unstable branch:
B118 - Unstable branch

Greetings!

We have prepared new patch that is available to download on Unstable beta branch.
However please bare in minds, that it might behave... unstable.

Please check if the game works better or worse for you and try checking how saving and loading system works (but only in B118 saves).

Leave your feedback ONLY in this discussion, as it will be much simpler to gather useful information for us.

If anything goes wrong, then please:
- describe in a few words what exactly happened.
- send a screenshot or video from the bug,
- post your output_log file (but only after the bug occured, as output_log file resets itself after each game launch),
- DXdiag (or write your exact specs),

Output_log file is located in here:

c:\Users\USERNAME\AppData\LocalLow\Deep Water Studio\UBOAT\

Use https://pastebin.com/ for sharing the log.

Unlocking Unstable beta branch on Steam:
Go to properties of the game in the library,
move to the last tab - BETAS,
pick the Unstable branch from the drop-down menu,
you now gained access to the patch,
wait for the patch to be applied.

Fixes:
- Research is now fully restored from the saved game states. This fix should work for saves made in the previous versions of the game.
- Reputation purchases were impossible after game state was loaded.
- Reverse engine gears work correctly again.
- Blowing ballast was sometimes impossible when control room was flooded.
- Character that was stopping to use UZO could rotate during the animation.
- Periscope's engine was making noise when periscope was stationary instead of when it was rotated.
- Launched torpedoes were stopped after game state was loaded.
- Torpedo icons on map from now on have a direction arrow attached to them just like ships and aircraft.
- Cursor is becoming visible when ALT is pressed during use of a gun in manual mode.
- Main menu improvements.
- UI fixes for widescreen resolutions.
- General UI fixes.
- Translation fixes.

Best regards
DWS

Подробнее - https://steamcommunity.com/app/494840/discussions/0...917420744788574/

добавлено спустя 18 часов 1 минуту:

Обновление отдельно:
UBOAT.Update.vb118.Stable.XDelta.Patch - 06.05.2019 - 15.4 МБ - Скачать
Pass: rustorka.net
Требуемая версия игры: b118 Instable
Для установки нужно дополнительно около 5 ГБ свободного места.
Распаковать архив, запустить установку, указать путь до установленной игры. Дождаться завершения обновления.
Patch Notes b118 Stable branch:
Patch B118 has arrived!

As we promised, we're committed to making UBOAT better. Again, thanks to your feedback, we were able to prepare a new patch as quickly as it was possible.

Important notice: Game saves from previous versions will not work with B118 version. If you want to continue your game from old save, change the game version to B117 after the patch is downloaded. And do not worry - it won't be like this after every major update. We will do what we can to make sure new patches can read saves from previous builds.

Fixes:

Research is now fully restored from the saved game states.
Reputation purchases were impossible after the game state was loaded.
Reverse engine gears work correctly again.
Blowing ballast was sometimes impossible when control room was flooded.
Character that was stopping to use UZO could rotate during the animation.
Periscope's engine was making noise when the periscope was stationary instead of when it was rotated.
Launched torpedoes were stopped after the game state was loaded.
Torpedo icons on a map from now on have a direction arrow attached to them just like the ships and aircraft.
Cursor is becoming visible when ALT is pressed during the use of a gun in manual mode.
Certain sound effects could become muted after loading a game state.
Gun was randomly becoming locked after firing in a manual mode.
Fuel is now always correctly restocked at ports.
Sailor could take place of an officer during execution of a task in certain cases.
Reputation points label wasn't refreshed after loading a game state.
Sandbox could launch in the middle of the Atlantic if certain steps were taken before starting the game.
Characters playing certain animations could appear in a wrong place after loading a game state.
Food was sometimes not consumed anymore after loading a game state.
Becoming lost directly after loading a game state.
AA gun ammunition storage now has specified capacity.
Unspecified characters were appearing on nearby units and ports after loading a game state.
Scratch sound played when a song was interrupted is now much quieter.
Staying at periscope depth doesn't apply any depth-related discipline penalties from now on.
Minor optimizations to memory usage during loading.
Main menu improvements.
UI fixes for widescreen resolutions.
General UI fixes.
Translation fixes.

We are really thankful for your support and an overwhelming need to help us make UBOAT better. We are reading every single discussion here on Steam - and of course every review. It's great to have such an amazing community!

For anything related to patch B118, we've created a new thread right here:
https://steamcommunity.com/app/494840/discussions/1...917420749140844/

We're going back to work! Thanks again and stay tuned.

Yours,
Deep Water Studio

Подробнее - https://steamcommunity.com/games/494840/announcemen...2895822995125489

Руслан100500

post 09-Май-19 18:34 (спустя 3 дня)

ссори за тупизм)) но сначала надо скачать-установить vb118.Unstable....а потом vb118.Stable? или можно сразу vb118.Stable устанавливать?

REY

post 09-Май-19 18:59 (спустя 25 минут)

Ц Руслан100500 писал(а):

скачать-установить vb118.Unstable....а потом vb118.Stable
верно!

Araabs

post 12-Май-19 16:18 (спустя 2 дня 21 час)

Это глюк или нормально что 60-70% торпед не срабатывают?
Сам разобрался, эти торпеды еще разогреть надо перед выстрелом :)

REY

post 12-Май-19 17:37 (спустя 1 час 19 минут)

Обновление отдельно:
UBOAT.Update.vb119.Instable.XDelta.Patch - 12.05.2019 - 16,5 МБ - Скачать
Pass: rustorka.net
Требуемая версия игры: b118 Stable
Для установки нужно дополнительно около 5 ГБ свободного места.
Распаковать архив, запустить установку, указать путь до установленной игры. Дождаться завершения обновления.
Patch Notes b119 Instable branch:
B119 Preview 7 - Unstable branch (Updated 11.05.2019 22:25)
Greetings!

We have prepared new patch that is available to download on Unstable beta branch.
However please bare in minds, that it might behave... unstable.

Leave your feedback ONLY in this discussion, as it will be much simpler to gather useful information for us.

If anything goes wrong, then please:
- describe in a few words what exactly happened.
- send a screenshot or video from the bug,
- post your output_log file (but only after the bug occured, as output_log file resets itself after each game launch),
- DXdiag (or write your exact specs),

Output_log file is located in here:
c:\Users\USERNAME\AppData\LocalLow\Deep Water Studio\UBOAT\

Use https://pastebin.com/ for sharing the log.

Unlocking Unstable beta branch on Steam:
Go to properties of the game in the library,
move to the last tab - BETAS,
pick the Unstable branch from the drop-down menu,
you now gained access to the patch,
wait for the patch to be applied.

----- CHANGELOG -----

Notes:
This version fixes the most common problem with the saves. If a new save made in B119 wouldn't load, please send us the file and we will work on a fix.

Improvements:
- Crew list now displays the personality of a sailor, if it was already revealed.
- Flags of some countries are now divided between the navy and the merchant fleets.
- Index of the torpedo launcher being loaded is now displayed on the portrait of the officer.

Fixes:
- Fixed growth of save files each time after a game state was loaded through the main menu and saved again, to a point when they were stopping to load.
- Decreased overall RAM/VRAM usage by 100 - 200 MB by texture optimizations.
- Decreased memory usage spikes related to a generation of character meshes and textures.
- Major memory optimizations related to terrain generation.
- Terrain segments are now generated in smaller batches to save memory.
- Application is cleaning memory more often during loading tasks.
- Errors logged after upgrading conning tower were fixed.
- Characters, especially the cleaner, could become trapped between the wall and the torpedo being loaded in the stern torpedo room.
- Animation of loading stern torpedo launcher is now correctly aligned with the handle.
- Correct flag files for a few countries.
- Officers could sometimes panic after discipline fell to zero.
- UI scale slider was moved from "Control" to "Video" settings.
- Fixed few minor auto-reported errors.
- (Preview2, 08.05.2019, 21:00) Character name changes are now correctly reflected on the UI above character heads.
- (Preview2, 08.05.2019, 21:00) Equipment produced through HQ (T3 torpedoes, advanced ammunition types and potassium absorbers) is instantly resupplied in all ports.
- (Preview2, 08.05.2019, 21:00) Germany produces much more AP ammo at the start of the game.
- (Preview2, 08.05.2019, 21:00) All ammunition types are much cheaper. Ports store ammunition in a much larger quantities.
- (Preview2, 08.05.2019, 21:00) Combat helmets and rebreathers are cheaper.
- (Preview2, 08.05.2019, 21:00) Wilhelm Wolff is correctly recognized as a crew member.
- (Preview3, 09.05.2019 23:00) Port in which player's u-boat is docked is being periodically restocked like all other ports.
- (Preview3, 09.05.2019 23:00) Researched equipment is now instantly restocked without additional conditions.
- (Preview3, 09.05.2019 23:00) It's now possible to abandon current assignment at a cost of reputation.
- (Preview3, 09.05.2019 23:00) Hydrophone bearing was incorrectly aligned by outdated code. It worked properly only, if the ship was oriented directly at the north.
- (Preview3, 09.05.2019 23:00) Rudder's drag force was pointed in a wrong direction when ship was moving backwards, causing very odd behaviour in case of large rudders.
- (Preview3, 09.05.2019 23:00) Few fixes to ship's combat AI.
- (Preview5, 10.05.2019 17:35) Upgrades of certain equipment were making radio room or listening room unusable.
- (Preview5, 10.05.2019 17:35) Carry item orders could get stuck.
- (Preview5, 10.05.2019 17:35) Characters were unequipping rain coats after stepping into the port, even if it was raining.
- (Preview5, 10.05.2019 17:35) Mouse pointer could disappear after upgrading the ship.
- (Preview6, 11.05.2019 14:45) It's no longer possible to save during a dialogue to avoid issues.
- (Preview6, 11.05.2019 14:45) Ships could enter land areas, if they were returning back to port on low fuel.
- (Preview6, 11.05.2019 14:45) OG and BB convoys had mistaken waypoints on their path.
- (Preview6, 11.05.2019 14:45) Possible fix for the most common crashes. Untested.
- (Preview6, 11.05.2019 14:45) Identification book was stopping to be functional after loading a game state (this problem is carried over in save files).
- (Preview7, 11.05.2019 22:25) Few types of ships had incorrect setup of propellers and rudders. The most common side effect was ability to hear their propellers above water from large distance.
- (Preview7, 11.05.2019 22:25) Unread messages notification could be visible, even if zero unread messages were present after loading a game state.
- (Preview7, 11.05.2019 22:25) Fixed bug that could occasionally cause infinite loading screen.
- (Preview7, 11.05.2019 22:25) Exploration mode speeds up sandbox time more than before.
- (Preview7, 11.05.2019 22:25) Food is much cheaper.
- (Preview7, 11.05.2019 22:25) Possibly fixed not clickable listening room problem.

Fixes for bugs introduced in B119:
- (Preview2, 08.05.2019, 21:00) Game could randomly freeze during terrain generation.
- (Preview3, 09.05.2019 23:00) Torpedo loaded into the stern torpedo launcher couldn't undergo maintenance and could block interactions in the compartment.
- (Preview4, 10.05.2019 10:15) Save compatibility fixes.
- (Preview5, 10.05.2019 17:35) Unexpected behaviour of ships that follow route on a reverse gear.
- (Preview5, 10.05.2019 17:35) More save compatibility fixes.
- (Preview7, 11.05.2019 22:25) Restored saved game states compatibility with version B118.

Best regards,
DWS

Подробнее - https://steamcommunity.com/app/494840/discussions/0...043958627895182/

Анонс стабильной версии b119 - https://steamcommunity.com/games/494840/announcemen...4022360875617550

REY

post 17-Май-19 08:56 (спустя 4 дня)

Обновление отдельно:
UBOAT.Update.vb119.Stable.XDelta.Patch - 17.05.2019 - 13,8 МБ - Скачать
Pass: rustorka.net
Требуемая версия игры: b119 Instable
Для установки нужно дополнительно около 5 ГБ свободного места.
Распаковать архив, запустить установку, указать путь до установленной игры. Дождаться завершения обновления.
Patch Notes b119 Stable branch:
Patch B119 available for all, B120 already ready for testing!

Hallo Mariners,

Wie geht's? We hope you're doing good. Either way, we have great things to announce!

Here's the changelog of patch B119. As you can see it's massive! The saves from B119 are compatible with B118, but some of the new things will be available only after starting a new game in B119. We are aware that it may be a pain, but we think it's worth it.

Improvements:

Crew list now displays the personality of a sailor, if it was already revealed.
Flags of some countries are now divided between the navy and the merchant fleets.
Index of the torpedo launcher being loaded is now displayed on the portrait of the officer.
Equipment produced through HQ (T3 torpedoes, advanced ammunition types and potassium absorbers) is instantly resupplied in all ports.
It's now possible to abandon current assignment at a cost of reputation (translations for this feature may be inaccurate in some languages).

Fixes:

Fixed growth of save files each time after a game state was loaded through the main menu and saved again, to a point when they were stopping to load.
Confirmed fix for a problem that was causing around 60% of crashes reported to our system.
Fixes for few confirmed memory leaks and decreased memory usage.
Decreased memory usage spikes related to a generation of character meshes and textures.
Major memory optimizations related to terrain generation.
Terrain segments are now generated in smaller batches to save memory.
Application is cleaning memory more often during loading tasks.
Errors logged after upgrading conning tower were fixed.
Characters, especially the cleaner, could become trapped between the wall and the torpedo being loaded in the stern torpedo room.
Animation of loading stern torpedo launcher is now correctly aligned with the handle.
Correct flag files for a few countries.
Officers could sometimes panic after discipline fell to zero.
UI scale slider was moved from "Control" to "Video" settings.
Character name changes are now correctly reflected on the UI above character heads.
Germany produces much more AP ammo at the start of the game.
All ammunition types are much cheaper. Ports store ammunition in much larger quantities.
Combat helmets and rebreathers are cheaper.
Wilhelm Wolff is correctly recognized as a crew member.
Port in which player's u-boat is docked is being periodically restocked like all other ports.
Hydrophone bearing was incorrectly aligned by outdated code. It worked properly only if the ship was oriented directly at the north.
Rudder's drag force was pointed in a wrong direction when the ship was moving backward, causing very odd behavior in case of large rudders.
Few fixes to ship's combat AI.
Upgrades of certain equipment were making radio room or listening room unusable.
Carry item orders could get stuck.
Characters were unequipping raincoats after stepping into the port, even if it was raining.
Mouse pointer could disappear after upgrading the ship.
It's no longer possible to save during a dialogue.
Ships could enter land areas if they were returning back to port on low fuel.
OG and BB convoys had mistaken waypoints on their path.
Identification book was stopping to be functional after loading a game state (this problem is carried over in save files).
Few types of ships had an incorrect setup of propellers and rudders. The most common side effect was the ability to hear their propellers above water from large distances.
Unread messages notification could be visible, even if zero unread messages were present after loading a game state.
Fixed bug that could occasionally cause infinite loading screen.
Exploration mode speeds up sandbox time more than before.
Food is much cheaper.
Fixed not clickable listening room problem.
Characters could play incorrect animations after loading a game state and they could appear in wrong places.
In-progress torpedo loading animation was off after loading a game state.
Officer that was playing cards could get interrupted by sailors eating a meal.
Characters are faded in and out when they start or stop animation that doesn't have specified transition.
Optimization to interiors rendering.
Characters could be lit by the sky ambient and stay that way if a game state was loaded with them sleeping on starboard upper beds (they had a blue tint).
Stored torpedoes no longer can be damaged.
Lowered memory usage and improved performance while loading game states.
Ships in the scene weren't receiving any visual damage and weren't wetted by the sea after loading a game state.
Fixed problem with freezing viewport after using periscope in manual mode.
Aircraft sent from the carrier over long distances wasn't initialized correctly and were causing occasional problems.
Hotkeys for selecting officers were working only for the first 6 officers.
Certain sound effects could become permanently muted after hydrophone was used in manual mode.
Characters could start running in one place when u-boat started to sink.
Cranes in La Rochelle could become invisible after loading a game state.
Crew was much less willing to eat food after the first alarm was over.
Ports and other groups could not load, if a player entered, left and entered their area again in a short time.
Game could freeze during terrain generation.
Increased error durability of the save system. Saved game state files without major structural problems should load normally when smaller problems are encountered.
Fixes to some of the most common auto-reported errors.

Did you think that's big? How about we tell you we already launching a new patch B120 for the branch Unstable? So for those of you, who want more from life, we prepared another changelog.

Fixes:

Lowered memory usage when the game state is being saved.
Decreased lag when ships are spawned in the scene.
Starting a new game was partially keeping research from the previous session.
Blood pools from the previous session could stay in the scene after loading a game state.
Ships could stop after loading a game state if they were in the middle of certain AI behaviors.
A few sound effects were stopping to be handled correctly after loading a game state.
Carry item orders were often ended prematurely if more than one person was working on it.
U-boats operate on Atlantic in smaller numbers.
Save system fixes.

Thanks again! We will never be able to thank you enough for all your valuable feedback and reports. You're the best Seemänner in the whole wide world! Talk to you soon.

You can report the bugs here:
https://steamcommunity.com/app/494840/discussions/0...372519560243154/

Yours,
Deep Water Studio

Подробнее - https://steamcommunity.com/app/494840/discussions/0...043958627895182/

Анонс нестабильной версии b120 - https://steamcommunity.com/app/494840/discussions/0...372519560243154/

REY

post 23-Май-19 09:56 (спустя 6 дней)

Обновление отдельно:
UBOAT.Update.vb120.Stable.XDelta.Patch - 23.05.2019 - 1.11 GB - Скачать
Pass: rustorka.net
Требуемая версия игры: b119 Stable
Для установки нужно дополнительно около 20 ГБ свободного места.
Распаковать архив, запустить установку, указать путь до установленной игры. Дождаться завершения обновления.
Patch Notes b120 Stable branch:
Patch B120 is live!

Fellow Kriegsmarine Crewmembers,

we're happy to announce that update B120 is already available for everyone after an intense testing period. Thanks to everyone who helped us tweak it and made some important fixes - your support is greatly appreciated!

Here's what you can expect after downloading our new patch:

Improvements:

Added bug reporting tool accessed by pressing F11.

Fixes:

Lowered memory usage when the game state is being saved.
Decreased lag when ships are spawned in the scene.
Starting a new game was partially keeping research from the previous session.
Blood pools from the previous session could stay in the scene after loading a game state.
Ships could stop after loading a game state if they were in the middle of certain AI behaviors.
A few sound effects were stopping to be handled correctly after loading a game state.
Carry item orders were often ended prematurely if more than one person was working on it.
U-boats operate on Atlantic in smaller numbers.
Save system fixes.
Hydrophone was working on the sea surface and had doubled range since B119 (this problem may persist in saved game state files).
Flames on a few types of NPC ship decks weren't properly restored after loading a game state.
Flag masts are now functioning correctly on Turm II and Turm IV.
Discipline level could become corrupted if the whole crew was moved off the board.
Improved performance in Axis ports.
Game could become permanently paused after loading some game states.
Hydrophone upgrades were working incorrectly.
Port characters could be moved to player's ship due to an error.
Right clicking on UI while the camera is in TPP view no longer releases the character from the station.
Periscope's lock target is automatically cleared when the target is no longer seen.
It's no longer possible to lock periscope on a port, aircraft, torpedo, mine or anti-submarine net.
Map shortcut ("M") no longer can be used in the headquarters screen.
Notifications no longer can be clicked when their effects would cause issues in the current state of the game (dialogues, HQ screen, etc.).
Button for accepting rewards at HQ could become not interactable after certain steps were taken.
Ammunition Production I rewards are no longer displayed with unreadable green color.
Warehouses now have 20 torpedo slots instead of 12.
Correct flags in Portsmouth.
Discipline penalty applied by hunger was incorrectly displayed with green font.
Food wasn't automatically replenished in the kitchen if food ran out in the storage and later was resupplied from the warehouse.
Hunger notification wasn't restored after loading a game state.
Turm IV gun projectiles weren't shot forward in the direction pointed by the crosshair in manual mode.
Audio system fixes.
Game states saved while time compression was enabled were loading in a partially incorrect state.
Work stations in Battery Room no. 2 had too strict flooding intolerance levels.
Character could become stuck and would no longer move in random cases.
Fixed problem with "Saving..." notification remaining indefinitely on the screen.
Game notifies player if saving game state was unsuccessful for some reason (running out of free space on HDD or game error).
U-boats docked in ports were too easily moved by the waves and often ended up beached.
Food consumption is no longer affected by time skipped by gameplay means or cheats.
Sink ship missions could target ships stationing in ports.
U-boat section view lighting fixes/improvements.
Torpedoes were sometimes fired at a different target than expected by the player.
Fixed few errors logged into reported logs.
In-game console could, in some cases, use all available memory and freeze the game.
Logger optimizations.
Discovery of port/ship components (like AA guns) is now triggered in a more user-friendly way.
It was possible to discover port/ship components with the opposite side of the periscope.
After following a few steps map would be no longer possible to open.
Fixes to a few errors that could loop and decrease performance.
Ships could be launched into the sky after loading a game state.
Cursor was missing on the defeat screen if the player was in FPP view.
Carry item orders were usually failing, if there were a few copies of the item in the source storage.
Fixed inappropriate behavior in the kitchen.
Fix for entering land areas in the middle of the Atlantic.
Improvements of contact precision could throw player back to travel mode.
Decreased alarm discipline penalty.
Sailors assigned to the officer could open storage instead of him if he drunk coffee before arriving at the storage.

As always, please leave any feedback you may have in the separate forum thread for patch B120: link

We are reading through all your comments and reviews and we're happy that we are getting so much support. We're going back to work on further improvements so stay tuned for more!

Yours,
Deep Water Studio

Подробнее - https://steamcommunity.com/games/494840/announcemen...5149528361062436

Kotcur

post 08-Июн-19 16:25 (спустя 16 дней)

Есть ли в наличии патч 121???

foxxycool85

post 09-Июн-19 11:14 (спустя 18 часов)

Поддерживаю, патч 121 плиз. Там столько изменений, согласно их логу, что ажно интересно стало.

Лета

post 18-Июн-19 04:17 (спустя 8 дней)

REY
можно патч ?

REY

post 18-Июн-19 11:08 (спустя 6 часов)

Патча пока в стабильной ветке нету. В нестабильной ветке обновляют часто, тут динамика обновлений Preview ниже, по датам - https://steamcommunity.com/app/494840/discussions/0...913421077168497/ каждый день нет возможности следить и обновлять нестабильную ветку.

В данный момент обновы Instable пока устаканились, можно и обновить. Последнее Preview 4 было от 13 июня 2019.
Обновление отдельно:
UBOAT.Update.vb121.Instable.XDelta.Patch - 18.06.2019 - 92,0 МБ - Скачать
Pass: rustorka.net
Требуемая версия игры: b120 Stable
Для установки нужно дополнительно около от 5 до 10 ГБ свободного места.
Распаковать архив, запустить установку, указать путь до установленной игры. Дождаться завершения обновления.
Patch Notes b121 Instable branch:
B121 Preview 4 - Unstable branch (Updated 13.06.2019 22:25)

Greetings!

We have prepared new patch that is available to download on Unstable beta branch.
However please bare in minds, that it might behave... unstable.

Leave your feedback ONLY in this discussion, as it will be much simpler to gather useful information for us.

If anything goes wrong, then please:
- describe in a few words what exactly happened.
- send a screenshot or video from the bug,
- post your output_log file (but only after the bug occured, as output_log file resets itself after each game launch),
- DXdiag (or write your exact specs),

Output_log file is located in here:
c:\Users\USERNAME\AppData\LocalLow\Deep Water Studio\UBOAT\

Use https://pastebin.com/ for sharing the log.

Unlocking Unstable beta branch on Steam:
Go to properties of the game in the library,
move to the last tab - BETAS,
pick the Unstable branch from the drop-down menu,
you now gained access to the patch,
wait for the patch to be applied.

----- CHANGELOG -----

Travel system overhaul:
- Fast travel mode was removed from the game and replaced with a stronger time compression mode which functionally is pretty similar, but without forcing perspective, unnecessary cheating and added possibility to use it at all times.
- Travel system was streamlined and no longer speeds up units depending on the current sea size etc. Time needed to pass X km on the world map should be just as expected. Please note though that time will still pass faster than normal even without time compression when the game is in the travel mode. We will probably add alternative, realistic travel system at some point, but the current one will always be the default one in the game. With this update it should be much closer to what simulation games community wants, while still being user friendly.
- Officers gain and loss fatigue much more slowly.
- Fixed very numerous physics problems that were appearing at newly added high time compression level.
- Script optimizations for smoother performance when time compression is being used.
- Electricity consumption in travel mode was reworked.
- U-boat's range on diesel engines now matches the real values.

New off duty system:
- Moving large quantities of goods from port and refitting u-boat is no longer instant and requires some off duty period.
- Crew gets weary over time when being very long on the sea and gains discipline penalties.
- Crew can be sent on a vacation to reset their mood, while u-boat is undergoing maintenance work.
- Added game mechanic for quickly skipping long periods of time while u-boat is off duty.
- (Preview 4, 13.06.2019 22:25) U-boat upgrades now also require off duty time to be installed.

Storages overhaul:
- It's now possible to open storages and torpedo storages to view their contents and issue transport/loading orders without having any officer selected. Such orders are later completed by officers with certain roles and their helpers.
- Added progress bars and labels to the storage UI that indicate, which items are currently being moved somewhere else.
- Transported items are now always dropped in a storage slot chosen by the player instead of the first free slot.
- Characters will carry items in both ways to save time, if there are orders to transport goods in two directions between storages.
- It's now possible to buy shells directly into ammunition storages.

General improvements:
- Assignments are now completed after talking with the leading officer. They cannot be completed on the sea like before. This change, among other things, allows player to report all events normally after completing the main objective of the assignment.
- Orbit view camera was improved to better present ship's bobbing/elevation changes while moving through the waves.
- Added new action icons on portraits: blowing ballast tanks, flooding ballast tanks, wounded, treatment.
- Fixes and improvements to many port textures.

Performance improvements:
- Crew's RAM and VRAM usage was considerably decreased.
- Generation of character meshes was rewritten to be as asynchronous as possible on the current version of the engine. It should fix the most common hiccups in the game occuring during weather changes, boarding crew etc.
- Texture compression tasks are now asynchronous.
- Physics should run more smoothly near ports.

Fixes:
- Sun lens flare could be visible under water during sunsets. It could also be visible in some fogs.
- Fixed clearly visible boundary on the sea at some distance from the ports.
- Injured characters could get some automated orders.
- Font fixes.
- Camera could orbit target that was no longer visible.
- Buoyancy force is additionally stabilized when physics precision is decreased. It fixes exagerrated bounce of a few ship types on time compression.
- Rudders sway much less to the left and right when travelling forward with enabled time compression.
- Ambient occlusion was incorrect on lower levels of detail for characters, making the transition clearly visible.
- Sandbox could start with loading popup still on the screen.
- Characters were flickering after transition between the port and the deck.
- Diesel engines range estimation was off and didn't consider engineer's skills.
- Time compression is becoming disabled after entering or leaving the travel mode.
- Player could enter land areas without seeing any notification aside from the paused time.
- Reflections on the sea were too foggy.
- Transfer count slider in the storage UI now takes into consideration remaining capacity of the target slot. It's no longer possible to declare transfer larger than possible.
- Leo Loris wasn't working on the actions queued in the global queue.
- Various fixes to torpedo storages bugs.
- Fixed exploit that was making instant torpedo loading possible.
- Torpedo loading tasks in the global order queue are now performed only by engineers following the torpedo mechanic role.
- Global order queue could hold only one non-ending action. It's no longer a case.
- (Preview 2, 08.06.2019 10:05) Electric engines battery drain was lowered.
- (Preview 2, 08.06.2019 10:05) Certain transport tasks could become stuck at 100%.
- (Preview 3, 12.06.2019 11:05) Time compression now correctly stabilizes torque changes from buoyancy to make watching it more comfortable.
- (Preview 3, 12.06.2019 11:05) Purchasing torpedoes into stern torpedo storage wasn't working.
- (Preview 3, 12.06.2019 11:05) Carry item orders assigned to officer with helpers were sometimes ended prematurely with a few items left in the source storage.
- (Preview 3, 12.06.2019 11:05) Quartermaster role wasn't working since 121 Preview 1.
- (Preview 3, 12.06.2019 11:05) Quartermaster could transport fractional number of shells to the ammunition storage. He was also never resupplying the storage completely and wasn't re-using slots in the storage.
- (Preview 3, 12.06.2019 11:05) Displayed item count was often wrong when slot was a target of a transport task.
- (Preview 3, 12.06.2019 11:05) Code related to now deprecated skipping calendar dates feature was removed from the game. It had minor impact on the performance.
- (Preview 3, 12.06.2019 11:05) Time skipping of the resupply at port was often ended prematurely.
- (Preview 3, 12.06.2019 11:05) Storage weight limits weren't respected, if all items were queued to be moved at once between storages.
- (Preview 3, 12.06.2019 11:05) Fixed multiple problems resulting from moving one shop item to a few u-boat's storage slots.
- (Preview 4, 13.06.2019 22:25) Some crew members could start working with a briefcase or a backpack after vacation.
- (Preview 4, 13.06.2019 22:25) Improved performance during time skipping in port.
- (Preview 4, 13.06.2019 22:25) Headquarters task duration is now expressed in days, if appropriate, instead of hours to improve readability.
- (Preview 4, 13.06.2019 22:25) Hydrophone can be now correctly downgraded to GHG at ports.
- (Preview 4, 13.06.2019 22:25) Localization fixes.

B121 internal fixes and improvements:
- (Preview 4, 13.06.2019 22:25) Changed icon for skipping time at port.
- (Preview 4, 13.06.2019 22:25) It was possible to skip time in the headquarters scene, causing a few issues during the process.

Best regards,
DWS

Подробнее - https://steamcommunity.com/app/494840/discussions/0...913421077168497/

Лета

post 19-Июн-19 07:56 (спустя 20 часов)

REY
спасибо

REY

post 27-Июн-19 21:21 (спустя 8 дней)

Обновление отдельно:
UBOAT.Update.vb121.Stable.XDelta.Patch - 27.06.2019 - 130 МБ - Скачать
Pass: rustorka.net
Требуемая версия игры: b121 Instable
Для установки нужно дополнительно около 10 ГБ свободного места.
Распаковать архив, запустить установку, указать путь до установленной игры. Дождаться завершения обновления.
Patch Notes b121 Stable branch:
The deepest update has arrived. Take your crew to go below the sea level with B121!

Hello Sailors,

Thank you for your patience. We know it's been a while since we posted B121 at the unstable branch. Now, properly tested, we are giving it to all the players waiting. This is the biggest update so far. Lots of changes, plenty of fixes. We went to extremely deep waters with it for you. Without further ado, please take a look at the changes.

Travel system overhaul
Fast travel mode was removed from the game and replaced with a stronger time compression mode which functionally is pretty similar, but without forcing perspective, unnecessary cheating and added the possibility to use it at all times.
Travel system was streamlined and no longer speeds up units depending on the current sea size etc. The time needed to pass X km on the world map should be just as expected. Please note though that time will still pass faster than normal even without time compression when the game is in the travel mode. We will probably add an alternative, realistic travel system at some point, but the current one will always be the default one in the game. With this update, it should be much closer to what simulation games community wants, while still being user-friendly.
Officers gain and loss fatigue much more slowly.
Fixed very numerous physics problems that were appearing at newly added high time compression level.
Script optimizations for smoother performance when time compression is being used.
Electricity consumption in travel mode was reworked.
U-boat's range on diesel engines now matches the real values.

New off duty system
Moving large quantities of goods from port and refitting u-boat is no longer instant and requires some off duty period.
Crew gets weary over time when being very long on the sea and gains discipline penalties.
Crew can be sent on a vacation to reset their mood, while u-boat is undergoing maintenance work.
Added game mechanic for quickly skipping long periods of time while u-boat is off duty.
U-boat upgrades now also require off duty time to be installed.

Storages overhaul
It's now possible to open storages and torpedo storages to view their contents and issue transport/loading orders without having any officer selected. Such orders are later completed by officers with certain roles and their helpers.
Added progress bars and labels to the storage UI that indicates, which items are currently being moved somewhere else.
Transported items are now always dropped in a storage slot chosen by the player instead of the first free slot.
Characters will carry items in both ways to save time if there are orders to transport goods in two directions between storages.
It's now possible to buy shells directly into ammunition storages.

General improvements
Assignments are now completed after talking with the leading officer. They cannot be completed on the sea like before. This change, among other things, allows the player to report all events normally after completing the main objective of the assignment.
Orbit view camera was improved to better present ship's bobbing/elevation changes while moving through the waves.
Added new action icons on portraits: blowing ballast tanks, flooding ballast tanks, wounded, treatment.
Fixes and improvements to many port textures.
Reworked navigation table. It's no longer possible to get lost soon after navigator had worked for a substantial time at it.
Added research for sonar decoys. Removed sonar decoys from the starting equipment.
UI sound effects are now stereo panned and most of them are quieter by default.

Performance improvements
Crew's RAM and VRAM usage was considerably decreased.
Generation of character meshes was rewritten to be as asynchronous as possible on the current version of the engine. It should fix the most common hiccups in the game occurring during weather changes, boarding crew, etc.
Texture compression tasks are now asynchronous.
Physics should run more smoothly near ports.

Fixes
Sun lens flare could be visible under water during sunsets. It could also be visible in some fogs.
Fixed clearly visible boundary on the sea at some distance from the ports.
Injured characters could get some automated orders.
Font fixes.
Camera could orbit target that was no longer visible.
Buoyancy force is additionally stabilized when physics precision is decreased. It fixes exaggerated bounce of a few ship types on time compression.
Rudders sway much less to the left and right when traveling forward with enabled time compression.
Ambient occlusion was incorrect on lower levels of detail for characters, making the transition clearly visible.
Sandbox could start with loading popup still on the screen.
Characters were flickering after transitioning between the port and the deck.
Diesel engines range estimation was off and didn't consider the engineer's skills.
Time compression is becoming disabled after entering or leaving the travel mode.
Player could enter land areas without seeing any notification aside from the paused time.
Reflections on the sea were too foggy.
Transfer count slider in the storage UI now takes into consideration remaining capacity of the target slot. It's no longer possible to declare transfer larger than possible.
Leo Loris wasn't working on the actions queued in the global queue.
Various fixes to torpedo storages bugs.
Fixed exploit that was making instant torpedo loading possible.
Torpedo loading tasks in the global order queue are now performed only by engineers following the torpedo mechanic role.
Global order queue could hold only one non-ending action. It's no longer a case.
Electric engines battery drain was lowered.
Certain transport tasks could become stuck at 100%.
Time compression now correctly stabilizes torque changes from buoyancy to make watching it more comfortable.
Purchasing torpedoes into stern torpedo storage wasn't working.
Carry item orders assigned to officer with helpers were sometimes ended prematurely with a few items left in the source storage.
Quartermaster role wasn't working since 121 Preview 1.
Quartermaster could transport a fractional number of shells to the ammunition storage. He was also never resupplying the storage completely and wasn't re-using slots in the storage.
Displayed item count was often wrong when the slot was a target of a transport task.
Code related to now deprecated skipping calendar dates feature was removed from the game. It had a minor impact on performance.
Time skipping of the resupply at the port was often ended prematurely.
Storage weight limits weren't respected if all items were queued to be moved at once between storages.
Fixed multiple problems resulting from moving one shop item to a few u-boat's storage slots.
Some crew members could start working with a briefcase or a backpack after vacation.
Improved performance during time skipping in port.
Headquarters task duration is now expressed in days, if appropriate, instead of hours to improve readability.
Hydrophone can be now correctly downgraded to GHG at ports.
Localization fixes.
Selling items to the warehouse no longer resets their count.
Items that aren't produced by a given country or are at a low stock are no longer restocked in the warehouses.
Number keys no longer initiate dialogue options when various UIs opened through dialogue are open.
Keyboard shortcuts could stop to work if a player left to the menu during a dialogue.
Torpedo arm distances were adjusted for faster torpedo types (they were noticeably higher than for the slow ones).
It's no longer possible to detect groups hidden behind land by any means.
Various fixes to conning tower observation animations.
One part of the conning tower wasn't being visually damaged by the explosions.
Attempt at fixing Unity's background thread crash after entering HQ.
Map grid could have a gap at the bottom part of the screen after entering the land area.
Lens flare quality improvements. Fixed lens flare flickering every 10 minutes of in-game time.
Ammunition Production I task wasn't doing anything due to a bug.
Failed missions weren't handled properly and the player could get rewards for them.
Espionage assignment fixes.
Fixed Unity's background thread crash after entering HQ.
Console wasn't properly displaying some messages after optimizations from B120.
ON convoys could travel through the land on the way to Halifax.
Physics of the items hanging on the hooks in the stern torpedo room could become permanently corrupted, especially when large time compressions were used.
Torpedo mechanic could get stuck outside of the pressure hull after loading or warming torpedoes. Also, the end of the loading animation was erratic.
Selection of portraits could stop working after performing certain steps.
One part of VIIC u-boats was remaining visible even after losing them from the sight.
Possible fix for duplicated/ghost units which couldn't be reported after sinking.
Diver could become not selectable under certain circumstances.
Leaving tutorial by clicking the button at the end was causing minor issues.
Caps were sometimes visible in FPP.
Minor storage UI fixes.
Minor render pipeline fixes.
Localization fixes.
Underwater effect wasn't working inside flooded compartments since at least a few versions.
Torpedo and hatch animations now respect current time scale. They were moving too fast on a pause and too slowly on a time compression.
Activator banners react more consistently to being occluded by the scene elements (labels were previously unaffected).
Loading screen music now respects current audio settings.
Various fixes to first aid.
Fixes to various path-finding related warnings that probably didn't have any impact.
Multiple fixes to having two torpedo mechanics at the same time.
Propeller audio effects were audible above the surface of the water for up to a few minutes after loading a game state. This problem could affect a few other audio effects too.
Inactive characters that were on a vacation or investigating other ship were coming back to the scene after loading a game state.
Reworked internal compartments of smaller units to make them more easily sinkable.
Added balancing factor to the torpedo damage formula.
Ships evacuated by the crew receive more damage and floodings are more likely to spread to simulate the fact that they lack any kind of direct damage control at such point.
HQ now requires more definite sinkings for a reward.
Font fixes.

You must admit, that looks impressive, but let's face it. We would never do it without you and your feedback. Once again, massive thank you for each conversation, each report, each review. You're the best!

Sailors! Dismissed!

Yours,
Deep Water Studio

Подробнее - https://steamcommunity.com/games/494840/announcemen...5019508589478165

Текущее время: 28-Мар 12:17

Часовой пояс: GMT + 3



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