General Gameplay:
• Fixed technology becoming instantly fully charged when repaired.
• Fixed ship appearing on incorrect pad in space station after loading.
• Added interactable objects that required certain tech to collect.
• Added shootable objects that require certain tech to mine.
• Rebalanced resource availability and technology charge requirements.
• Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing.
• Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith.
• Prevented laser and melee attacks while in space from attempting to edit terrain.
• Improved calculation of resources received when mining terrain.
• Renamed Signal Scanners to Signal Boosters.
• Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources.
• Removed signal booster from being distributed on terrain, as player can now build them.
• Improved accuracy of environment detection, fixing cases where it rained inside caves.
• Fixed galactic waypoints not loading correctly across saves.
• Removed atlas pass v1 requirement from doors in stations.
• Suit upgrade pods are no longer spawned in stations.
• Suit upgrade pods can now only be used once.
• Fixed collision in anomaly that was causing issues when exiting larger ships.
• Increased the number of different NPC character models generated per system.
• Fixed the game always remaining in day time for players who began their save prior to patch 1.03.
• Fixed a potential crash in foliage instance renderer.
Localisation:
• Fixed stats page in asian languages.
• Fixed multiple issues with asian language formatting.
• Multiple improvements and fixes to localisation text in all languages.
UI:
• Added new icons for specific types of primary resources.
• Fixed health bars not appearing on some targets.
• Added hazard and life support drain indicators.
• Fixed mission messages not appearing in a timely fashion.
• Beacons now notify the player that they will save the game.
• Fixed crash when creature IK animations were updated under certain conditions on the discovery screen.
• Improved navigation in discovery UI.
• Massive speed improvements to browsing huge discovery lists.
• Increased size of discovery storage.
• Added option to load "Earliest" previous save in Options menu.
• Fixed weapon naming.
• Added icon to remind players of the reload button when weapon is empty.
• Multiple fixes for viewing discoveries.
PC:
• Added support for up to 8 mouse buttons.
• Fixed better order position history for mouse smoothing.
• Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image.
• Fixed hard-limiting on save sizes, with appropriate warning about free space on boot.
• Player is now notified when shaders are being loaded.
• Fixed occasional crash on exit.
• Fixed performance of trail renderer for some AMD cards.
• Large optimisations to the engine to accommodate base building.
Generation:
• Added biome specific plants.
• Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants.
• Improved distribution of plant life across all terrain types.
• Introduced visual differentiation of red, green and blue star systems.
• Introduced new mineable terrain resources found only in red, green and blue star systems.
• Reduced average building frequency.
• Introduced planets with elevated building density.
• Introduced planets with no buildings or sentient life.
• Increased the proportion of lush and tropical planets.
• Decreased the proportion of lifeless planets.
• Fixed bug where multiple ships could appear, overlapping, at the player's start scene.
• Prevented certain building types being incorrectly placed underwater.
• Prevented multiple buildings occasionally being placed in overlapping positions.
• Prevented buildings occasionally being placed intersecting with the terrain.
• Improved and altered per-planet terrain resource generation, improving gameplay and visuals.
Creatures:
• Fixed elevation cache mismatches, causing errors in creature knowledge and pathing.
• Fixed slow memory leak in creature role allocation.
• Improved creature animation speeds.
• Fixed issues where some creatures turns had the incorrect frame count.
• Fixed occasional crash when interacting with creatures.
Atmospherics:
• Increased proportion of vibrant blue skies.
• Corrected cloud levels for clear skies.
• Improved average cloud level settings.
• Fixed cloud rendering while flying in your ship.
• Improved atmosphere depth when transitioning to space.
• Increased fidelity of atmosphere rendering on nearest planet.
• Improved atmospheric fog as you fly to a planet.
• Improved fog method for planets seen on the horizon.
Terrain:
• Improved terrain generation algorithms.
• Improved and extended blend areas between different terrain noise types.
• Terrains now generate more open spaces.
• Smaller features now appear at nearer lods to improve visuals in the distance.
• Fixed objects being placed on incorrect terrain material types.
• Improved resolution of distant planet terrain.
• Decreased differences between planet as seen from space and actual planet terrain.
• Fixed seams on planets when seen from space.
• Improvements to terrain material selection and terrain material blending.
• Terrain generation priority and cost calculation improvements.
• Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first.
• We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain.
• Introduced more varied and vibrant colouring to terrain for each biome.
• Decreased frequency of brown terrain colour selections.
• Changed texture scales to improve transition between terrain lods.
• Improved terrain colour combinations to add variety and better match terrain contouring.
• Improved terrain texture blending method to better retain vibrant colours.
• Improved settings for hue, saturation and value noise variation on terrain.
• Fixed a number of issues causing holes to be seen in the planet terrain.
• Fixed occasional crash when mining terrain.
Visuals:
• Fixed colour of muzzle flashes on player weapons.
• Added muzzle flashes to ship weapons.
• Added cockpit lighting for damage and weapon firing.
• Added debris to freighter explosion effect.
• Improved freighter cargo explosions.
• Improved photon cannon hit and space explosion effects.
• Improved turret explosion effect.
• Improved grass colour selection.
• Improved grass colouring method to match underlying terrain colour.
• Improved grass placement to match gradient of terrain, and rocky terrain slope patches.
• Improved lighting on grass.
• Improved alpha cutoffs and blending for grass in the distance.
• Improved colouring method for on-planet buildings.
• Fixed "pop" in lighting when flying between planets.
• Fixed incorrect lighting seen in shadow areas.
• Improved lighting method when rendering tree leaves.
• Fixed procedural texturing on objects with multiple overlapping textures.
• Fixed size of certain texture atlas normal maps.
• Fixed texture scaling on asteroids.
• Zinc plant is now more obvious when it has been gathered.
• Fixed occasional rendering errors due to precision on cockpit during warp.
• Fixed pulse lines not appearing when pulse driving out from planet atmosphere.
• Fixed shadowing artefacts on imposters.
Space:
• Improved asteroids to allow much denser fields.
• Improved explosion effects.
• Fixed scale of moons on the space map.
• Added freighter groups to the space map.
• Changed distribution of resources in asteroids.
• AI ships will now clear asteroids in their path.
• Planets are now scannable from space to see their resources.
Space Combat:
• Fixed bounty targets warping out too soon.
• Improved HUD indicators in space combat.
• Added damaged ship effect on AI starships.
• Added formation flying.
• Improved locking on passive starships.
• Improved AI combat flight patterns.
• Added new ship weapon technology.
• Holding brake whilst turning now activates drift for fast turns.
• Improved AI ship freighter attacking.
• Improved freighter targeting code when under attack by enemy ships.
Freighters:
• Fixed pulse drive to prevent travel through freighters.
• Improved docking code.
• Added hangar to the lead freighter.
• Added docking in freighters.
• Added icon to accessible freighter hangars.
• Added colouring to cargo drops to identify what is in them.
• You can now only pick up cargo drops that will fit in your inventory.
• Added auxiliary freight ships to freighter groups.
• Added alert lights and alarm audio for when freighters are in combat.
• Improved turret lights and explosions.
• Improved muzzle flashes on freighter turrets.
• Added indicator of cargo contents.
• Freighter Commanders now give rewards for rescuing them from pirate attack.
• Fixed collision on freighter cargo containers.
Audio:
• Updated the lush ambience to make the wind sounds less noisy.
• Ambient background fauna now checks for the presence of creatures.
• Added rain on foliage.
• Added rain on ship.
• Added freighter specific footsteps.
• When on a dead planet, no music will play.
• Round table prop now plays an appropriate sound.
• Added more music to the loading sequence and game start.
• Added audio to new base building props.
• Created sounds for new base building props.
• Added audio to freighter doors and internal freighter ambiences.
• Added freighter explosions.
• Added freighter alarm.
• Added ambient radio comms when approaching a freighter.
• Fixed missing sounds when in a space station due to the mix settings.
• Multi-tool upgrades now affect audio.
• Lots of minor mix changes.
Foundation update patchnotes