Скачать торрент Wolfenstein:
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Список форумов Международный торрент-трекер Rustorka | Русторь до последнего!» Игры для PC » Steam-Rip's » FPS (1st Person) |
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Автор | Сообщение | ||
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leon822 |
на подходе новая часть :mrgreen: оптимизация в этой отличная :) не то что в отсосине юнити :x
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LeizaR13 |
17-Окт-15 18:49 (спустя 5 месяцев 25 дней)
Всем привет!
У меня игра вылетает без какой-либо ошибки, после нескольких секунд игры. Даже если находиться на экране настроек. Пробовал оба репака, как от Fenixxa, так и от Game Works. Система: Win10 x64 Nvidia gt755 i5. Дрова на видюху новейшие, антивирь отключен. Ставил совместимость с семеркой, запускал от администратора. Все редистрибутивы и директX установлены. С настройками игры поигрался. П.С.: качал игру ранее, месяца два назад, тогда еще была семерка, игра запускалась и шла без проблем. Есть еще какие нибудь решения данной проблемы? |
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Угон КамаZов |
17-Окт-15 19:01 (спустя 11 минут)
Скрытый текст ошибки как и где смотреть: http://rustorka4.innal.top/forum/viewtopic.php?p=2447233#2447233 |
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LeizaR13 |
17-Окт-15 20:18 (спустя 1 час 16 минут)
Угон КамаZов Я писал, что вылетает, без какой либо ошибки. Играешь до одно минуты и просто приложение закрывается, все. Без каких либо ошибок.
Тут: "C:\ProgramData\Microsoft\Windows\WER\ReportQueue" "C:\ProgramData\Microsoft\Windows\WER\ReportArchive" не нашел процесса по игре. Event большой раздел, где искать именно приложения, мне не известно: Скрытый текст Стоп, вот выскочило окно с консолью, черт знает по какой причине и почему именно сейчас: Скрытый текст Wolfenstein The New Order.1683.12143 win-x64 Retail May 18 2014 15:23:39 Wolfenstein The New Order.1683.12143 ------ Initializing File System ------ Current search path: C:/Users/RazieL/Saved Games/MachineGames/Wolfenstein The New Order/base/ D:/Games/Wolfenstein_The_New_Order-Gameworks/Wolfenstein.The.New.Order/base/ file system initialized. BenchmarkGameData: ofs 0 and 0x151060480x 119258 microseconds 89048 microseconds 22179 microseconds 22141 microseconds 11087 microseconds 11098 microseconds 11076 microseconds 11127 microseconds 11133 microseconds 11803 microseconds Average seek time without outliers: 23702 microseconds fileBenchmarkImpliesGameIsOnHD: false --------------------------- idStreamingInstallManager::Init: using langMask 1 for lang russian 1 CPU package, 4 physical cores, 8 logical cores log file 'qconsole.log' opened on Sat Oct 17 19:58:14 2015 2394 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTT 32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache 8112 MB System Memory Winsock Initialized Found interface: {6A2DA424-9418-4EE7-88AB-2DF9C93E4266} Intel(R) Centrino(R) Wireless-N 2230 - 192.168.0.100/255.255.255.0 Found interface: {A068E765-7182-4AB4-A6DD-6D866A09C1CE} Qualcomm Atheros AR8171/8175 PCI-E Gigabit Ethernet Controller (NDIS 6.20) - 0.0.0.0 NULL netmask - skipped Found interface: {B3EDF8F1-D7C7-4FB2-9E27-4E62903899EE} Bluetooth Device (Personal Area Network) - 0.0.0.0 NULL netmask - skipped Found interface: {E092008B-0179-43D7-A5B1-6195075866DE} Microsoft Hosted Network Virtual Adapter - 0.0.0.0 NULL netmask - skipped Found interface: {E6310C85-E2FE-4E38-BF9A-4C8E85CF3E46} Microsoft Wi-Fi Direct Virtual Adapter - 0.0.0.0 NULL netmask - skipped Sys_InitNetworking: adding loopback interface Executing default.cfg for device #0... execing joystick.cfg Executing default.cfg for device #1... execing joystick.cfg Executing default.cfg for device #2... execing joystick.cfg Executing default.cfg for device #3... execing joystick.cfg idLib::SetProduction( PROD_PRODUCTION ) OpenDLCFileHandles: 0 packages mounted. couldn't exec D:\Games\Wolfenstein_The_New_Order-Gameworks\Wolfenstein.The.New.Order/binary.cfg couldn't exec package.cfg Command line is: "D:\Games\Wolfenstein_The_New_Order-Gameworks\Wolfenstein.The.New.Order\WolfNewOrder_x64.exe" ------- Initializing renderSystem -------- PreliminaryRenderSetup ---registered window class ---registered fake window class ---registered context window class GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "NVIDIA Corporation" GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "GeForce GT 755M/PCIe/SSE2" GetWGLExtensionsWithFakeWindow: OpenGL version: "4.5.0 NVIDIA 358.50" ---using WGL_EXT_swap_control ---using WGL_EXT_swap_control_tear CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation" CreateOpenGLContextOnDC: Using gl version 3.2 created OpenGL 3.2 context CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation" CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation" CreateOpenGLContextOnDC: Using gl version 3.2 created OpenGL 3.2 context CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation" ----- GL_Init ----- OpenGL version 4.5 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_queryGL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaledGL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_countGL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control X..GL_AMD_multi_texsubimage not found Couldn't find proc address for: glGetMultiQueryObjectuivAMD ---using GL_ARB_texture_multisample ---using GL_ARB_texture_compression ---using GL_EXT_texture_compression_s3tc ---using GL_EXT_texture_filter_anisotropic ---using GL_EXT_direct_state_access ---using GL_ARB_sampler_objects ---using GL_ARB_vertex_buffer_object ---using GL_ARB_map_buffer_range ---using GL_ARB_draw_elements_base_vertex ---using GL_ARB_vertex_array_object ---using GL_ARB_vertex_program ---using GL_ARB_get_program_binary ---using GL_ARB_uniform_buffer_object ---using GL_ARB_occlusion_query ---using GL_EXT_timer_query ---using GL_EXT_framebuffer_object ---using GL_EXT_framebuffer_blit ---using GL_ARB_pixel_buffer_object ---using GL_EXT_pixel_buffer_object ---using GL_EXT_depth_bounds_test ---using GL_ARB_sync ---using GL_ARB_debug_output Free vram: 1990.75MiB CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation" CreateOpenGLContextOnDC: Using gl version 3.2 created OpenGL 3.2 context CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation" Initializing OpenGL subsystem ShowGameWindow: (4, 27) 1369 x 770, windowed OpenCachedPagesFile: D:\Games\Wolfenstein_The_New_Order-Gameworks\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages 21 pages locked in D:\Games\Wolfenstein_The_New_Order-Gameworks\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages 0.3 seconds for FinishFeedback() PHYSICAL_PAGES_POOL_VMTR ------------------------ total : 1024 locked : 6 current: 6 free : 1018 100 % empty hash table entries 100 % pages 0 steps down the hash chain 0 % pages 1 step down the hash chain 0 % pages 2 steps down the hash chain 0 % pages > 2 steps down the hash chain ------------------------ 0.3 seconds to load and lock 21 pages S 4096 4096 1 linr RGBA8 clmp 65536k _physicalvmtrpages1 S 4096 4096 1 linr RGBA8 clmp 65536k _physicalvmtrpages0 S 4096 4096 1 linr RGBA8 clmp 65536k _physicalvmtrpages2 S 128 128 1 linr RGBA8 clmp 64k _physicaluniquepages1 S 128 128 1 linr RGBA8 clmp 64k _physicaluniquepages0 S 128 128 1 linr RGBA8 clmp 64k _physicaluniquepages2 S 128 128 1 linr RGBA8 clmp 64k _physicaluniquediffuseonlypages1 S 128 128 1 linr RGBA8 clmp 64k _physicaluniquediffuseonly2pages1 virtual texture 1: S 2048 2048 12 nmn RG clmp 10922k _vmtrpagetable pool: VMTR Page file: D:\Games\Wolfenstein_The_New_Order-Gameworks\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages header.magic: 0x77339904 header.pagesWide: 2048 header.numLevels: 12 header.layoutVersion: 0 header.diskOffsetScale: 2 Pages resident per level: 0 0 0 0 0 0 0 0 0 4 1 1 Pages resident: 6 Pages locked: 6 10.7 total megs of page table images ----- Initializing Sound System ------ 0: Speakers (Realtek High Definition Audio) 2 channels, 48000 Hz Front Left and Front Right Default Console Device, Multimedia Device, Communications Device, and Game Device 1: Realtek Digital Output (Realtek High Definition Audio) 2 channels, 48000 Hz Front Left and Front Right Using device 0 sound system initialized. -------------------------------------- ----- Initializing Decls ----- 124 types, 0 declSource in 0 ms ------------------------------ Initializing class hierarchy Reading strings/russian.lang as UTF-8 7151 strings read ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ Loading named resource block: "init" 0.0 seconds to read 2578k table header Resources skipped by layer tests: 0 Load 876 resources using 871 of 15064 total resource files, 0 streamed --------- EndBackgroundLoads() ---------- IO: 0 seeks, 23 reads, 2MB, 4.4MB/s Read sleep msec: 0 Decompress sleep msec: 0 Foreground sleep msec: 82 Decompress work msec: 4 Ringbuf: freeWait 0/0, dataWait 217/18 Total msec: 375 0.4 seconds to preload resources Start time of bink logo video in ms: 2269 Loading named resource block: "common" WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes. WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes. WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes. WARNING: Unknown language WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes. WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes. WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes. Couldn't create FileCacheHeader.bin 0.2 seconds to read 2578k table header Resources skipped by layer tests: 0 Load 11166 resources using 14019 of 15064 total resource files, 0 streamed --------- EndBackgroundLoads() ---------- IO: 1 seeks, 948 reads, 62MB, 6.0MB/s Read sleep msec: 0 Decompress sleep msec: 0 Foreground sleep msec: 3 Decompress work msec: 245 Ringbuf: freeWait 22061/215, dataWait 4990/586 Total msec: 40366 40.7 seconds to preload resources WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _gamerpic3 missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _gamerpic2 missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _gamerpic1 missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _gamerpic0 missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _savedgamethumb missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _automapfog missing from idResourceManagerLocal::Init2 but referenced ------- Initializing renderSystem media -------- WARNING: couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite renderSystem initialized. -------------------------------------- idDeclGlobalFlag::LoadAllDecls idDeclDifficulty::LoadAllDecls WARNING: Sources are different than the amount of difficulties might get unwanted results idDeclAiEvent::LoadAllDecls ReadTitleStorage: MANUALLY CREATED Num args: 0 EnumerateDownloadableContent: D:\Games\Wolfenstein_The_New_Order-Gameworks\Wolfenstein.The.New.Order\dlc OpenDLCFileHandles: 0 packages mounted. ------------- Warnings --------------- during Wolfenstein The New Order initialization... WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed WARNING: Unknown language WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _gamerpic3 missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _gamerpic2 missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _gamerpic1 missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _gamerpic0 missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _savedgamethumb missing from idResourceManagerLocal::Init2 but referenced WARNING: LoadNamedResourceBlock _automapfog missing from idResourceManagerLocal::Init2 but referenced WARNING: couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite WARNING: Sources are different than the amount of difficulties might get unwanted results 15 warnings -------------------------------------- CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation" CreateOpenGLContextOnDC: Using gl version 3.2 created OpenGL 3.2 context CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation" idCommonLocal::ResetMapHeap renderMode == RENDER_MODE_SYNC Final pXAudio2 performanceData: Voices: 0/0 CPU: 0.00% Mem: 59kb ---------- ResetMapHeap ---------- Global heap: 228292 blocks 382.62mb data 4120kb overhead GlobalMemoryStatus: 0xfac5b000 (8108.36MiB) dwTotalPhys GlobalMemoryStatus: 0xe7281000 (3698.50MiB) dwAvailPhys GlobalMemoryStatus: 0x139da000 (4409.85MiB) used phys GlobalMemoryStatus: 0x60503000 (1541.01MiB) used virtual ----- Initializing Sound System ------ 0: Speakers (Realtek High Definition Audio) 2 channels, 48000 Hz Front Left and Front Right Default Console Device, Multimedia Device, Communications Device, and Game Device 1: Realtek Digital Output (Realtek High Definition Audio) 2 channels, 48000 Hz Front Left and Front Right Using device 0 sound system initialized. -------------------------------------- idCommonLocal::ResetMapHeap done --------- Initializing Game ---------- mapName: gameFlags: 1 spawnSpot: spawnSpotOverride: initialMap: 0 next map checkpoint: 0 use loading screen: 0 use video: 1 transitional: 0 currentCheckpointSlot: -1 Deactive layers: --- Active layers: numPlayers: 1 gamedate: May 18 2014 game initialized. -------------------------------------- SetRetainedMemoryFiles : 0 mapstart0.dat : 1 checkpoint0.dat FAILED BECAUSE USER IS NULL : 2 mapstart1.dat : 3 checkpoint1.dat Unknown command 'quitexec' execing 360_0.cfg execing joystick.cfg ----------- LoadMap() ------------ ---------- idRenderWorldLocal::SpecificationComplete ---------- AllocGame took 0.5040 seconds. idVertexBuffer::AllocBufferObject: SyncRenderThread required WARNING: No address, error: 487 WARNING: No address, error: 487 WARNING: No address, error: 487 WARNING: No address, error: 487 WARNING: No address, error: 487 WARNING: No address, error: 487 WARNING: No address, error: 487 WARNING: No address, error: 487 WARNING: No address, error: 487 WARNING: No address, error: 487 WARNING: No address, error: 487 WARNING: No address, error: 487 WolfNewOrder_x64.exe @ 0xa020c03d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) WolfNewOrder_x64.exe @ 0xa0199210( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) WolfNewOrder_x64.exe @ 0xa019946d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) WolfNewOrder_x64.exe @ 0x9fb9cc89( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) WolfNewOrder_x64.exe @ 0x9fae1af1( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) WolfNewOrder_x64.exe @ 0x9fc323bd( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) WolfNewOrder_x64.exe @ 0x9fc32a1b( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) WolfNewOrder_x64.exe @ 0x9f9314ca( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) WolfNewOrder_x64.exe @ 0x9f9195ce( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) WolfNewOrder_x64.exe @ 0x9f90360a( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) WolfNewOrder_x64.exe @ 0x9fcb7990( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) WolfNewOrder_x64.exe @ 0xa01d523f( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** ) KERNEL32.DLL @ 0x53552d92( ) + bytes () : BaseThreadInitThunk( ) ntdll.dll @ 0x53d09f64( ) + bytes () : RtlUserThreadStart( ) FATAL ERROR: idVertexBuffer::AllocBufferObject: failed Dumped console text to C:\Users\RazieL\Saved Games\MachineGames\Wolfenstein The New Order\base\ErrorLog_17-10-2015__19-58.txt. idRenderSystem::Shutdown() Shutting down OpenGL subsystem *************************** FATAL ERROR: idVertexBuffer::AllocBufferObject: failed *************************** |
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Угон КамаZов |
17-Окт-15 20:46 (спустя 28 минут)
Ну так и думал, что ошибка по теме OpenGL как видно из отчёта, По OpenGL в данной игре у 20-30-ти процентов игроков выскакивает ошибка если они играют на ноутах. Ты ж на ноуте играешь? Почитай сию ветку и прочие на других форумах. Скрин подобной ошибки многие выше давали. Поголовно прям, если ошибка есть в данной игре написанной на OpenGL, то она именно связана с OpenGL. Версия OpenGL не соответствует той, на которой игра написана.
Скрытый текст И если чего, OpenGL ты не обновишь, это микросхема в видюхе. Это OpenАL можно обновить звуковой. Ставь те драйвера старые на которых игра тогда работала, в каждых драйверах Нвидии и АМД инженеры чо то там фурычат с инструкциями OpenGL и на одних драйверах какая то игра написанная на OpenGL пашет, на других вылетает. Я на настольной АМД видюхе обе части спокойно прошёл без единого вылета. Как кто на ноуте запускает, сразу швах)))
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AlexGx |
13-Апр-17 13:28 (спустя 1 год 5 месяцев)
Встаньте на раздачу
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Whisper |
27-Окт-17 13:02 (спустя 6 месяцев)
+1
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snoopyc |
27-Окт-17 13:40 (спустя 37 минут)
del
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Fisher |
27-Окт-17 15:17 (спустя 1 час 37 минут)
snoopyc, лол! Ты бы хоть прежде чем писать, посмотрел что за игра!)
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snoopyc |
27-Окт-17 15:45 (спустя 27 минут)
Fisher Сорян, новый вульф в голове засел крепко
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groundvest |
08-Июн-18 18:36 (спустя 7 месяцев)
а есть просто стим рип чтобы не устанавливать?
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_xatab_ |
08-Июн-18 18:46 (спустя 10 минут)
groundvest А это что по твоему? Открой список файлов и увидишь
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