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Скачать торрент Before We Leave [1.0340] (RUS/ENG/MULTi7) [L|EGS-Rip] от InsaneRamZes

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InsaneRamZes

post 21-Май-20 15:01

Раздача обновлена 21.05 в 15:00 МСК. Игра обновлена до версии 1.0035. Просьба перекачать торрент-файл и перехэшировать раздачу.

SewerJan

post 21-Май-20 20:02 (спустя 5 часов)

Changelog 1.0032-1.0035
1.0032
* SHIPPING CHANGES
- Edit Shipping dialog now allows you to set "Maintain" rather than "Take", and contains more info
- Manual Port<->Ship dialog now contains more info
- Updated Shipping Tutorial
* Cleaners have buckets of water and brushes!!
* On "No resources from demolition" mode, stop creating empty resource caches
* Fix various cases where Info Pins would bob up and down repeatedly
* When dragging out roads, prevent them from accidentally replacing things they shouldn't
* Screenshots now go in a "Before We Leave" folder within the Pictures folder
* Fixed tooltip on output resources to not say the wrong thing
* Fixed display of power in some cases
* Prevent minotaur from ending up on the water
* Fixed an issue with Meeting Squares holding onto peeps after the party finishes
* Fixed an issue where Cleaners wouldn't clean their own buildings tile when it was polluted
* Fixed some tutorial issues around building/demolishing Explorer Huts
* Stop following a peep if you change planets
* If two libraries are assigned to research different tech, where one requires the other, prevent the later tech from being researched until the earlier one is done
* Fix layout of fertilities in top bar when switching between islands
* Properly fix issues around building Spaceships and Ships (ruined or not)
* Prevent clicking on the Colonise button of a Colony spaceship before it's properly finished
* Electronics Piles are reduced by Automated Electronics Mines as they should be
* Fixed a significant cause of Peeps getting stuck and not moving
* Added animation to the Deep Mine
* Prevented Peeps fetching resources for a building that they're supposed to be demolishing
* Allowed peeps to cross over a bridge with a resource cache under it
* Updated the Upgrade button
* Made the Island Details panel wider
* Updated the colours of the Research resource icons
* Prevented building multi-tile buildings with their back tiles directly under an in-construction bridge or elevator
* Many 3-tile buildings can have their 'entrance' on the other front edge of their main tile, to allow for placing them in more situations
* Prevent placing the first Port on an island in some obviously blocked cases
* Fixed a couple of text errors
* Added a FOV slider to Graphics Settings
1.0024
* Fixing up a few reported issues from 1.0032
©

Sciminok

post 23-Май-20 12:14 (спустя 1 день 16 часов)

1.0039
* Fixing a blocking bug with space whale attacks
1.0040
* Because of a missed action in our source control, 1.0039 was missing a couple of things that had been fixed in 1.0035! This is corrected now
1.0042
* Fixed some edge cases around demolition + bridges
* Fixes an issue where peeps going up + down an elevator on the same tile (i.e. up -> across tile -> down) would ignore the second elevator and just float down to the ground
* Cleaners are immune to pollution unhappiness
* Hopefully made the tutorial around adding the Explorers Hut and Library to Island 2 immune to people doing weird stuff (e.g. demolishing them from Island 1 before/during the step. Should also now behave correctly if you save/load while on that step)
* Recoloured Ancient Tech icons
* Made peeps wander about on construction sites
* Changed Fatigued icon to be clearly different from Sad
* Light towers no longer drain power when not working
* Fixed wonky Launch Pad card just after launching a spaceship
* Fixed issue where overwriting a saved game would list it twice when loading
* Meeting squares work much better - they actually increase peep happiness a lot
* Automated Iron Mine/Quarry now correctly use up their neighbouring source resource
* Fixed some edge cases with peeps getting stuck in weird places
* Fixed parties at the meeting square so that peeps don't leave early and other weirdness
* In Graphics Options, FOV slider is labelled correctly and has an indicator for the default value
* Rubbish/Ancient Tech isn't listed in Resource Details anymore (just like Tree Trunks aren't listed)
* Filtering upgrade completely removes pollution from buildings
* Fixed issue where hovering over ship in the Shipping Manifest to see what it's carrying wouldn't close the hover-panel if you closed the Shipping Manifest with Esc
* Fixed the Space Elevator not filling up to maximum
* Reversed how Protective Clothing is counted in Protective Elevators to make more sense
* Automated Mines now use up power even when there aren't any workers
* If a Sphinx wants to ask a riddle, and the island contains a Museum that would answer except it's workers are off resting, the Sphinx will wait. Note that this won't work for a Museum that has no workers
* Fixed issue where you could create several Museums on an island, just with different upgrade levels
* Pausing upgrades will actually pause work on them
* Fixed the UI of the Landing Pad so it's resources aren't selectable
* Hungry Peeps that start a demolition will finish it before heading home
* Icon in Peeps Work Timer changes to show when they're going home
* Solar and Wind Power Generators don't have priority buttons anymore (as they didn't actually do anything)
* Fixed a significant issue where games with 3, 4, or 6 planets wouldn't have enough research to finish the game on their outermost planets! Fixed for both current and new games
1.0043
* Fixed an issue with game generation to ensure that there is enough of each Fertility. Fixed for existing and new games (so you may see new fertilities on some of your islands on load)

post 27-Май-20 19:29 (спустя 4 дня)

Топик был перенесен из форума Горячие Новинки в форум RTS (стратегии в реальном времени)


Арт33
 

macle0d

post 31-Май-20 23:22 (спустя 8 дней)

Спасибо за раздачу, обновление будет?

Sciminok

post 01-Июн-20 09:54 (спустя 10 часов)

Все ждут, это единственный источник обновления на весь интернет. Когда нибудь вспомнит и обновит, надеюсь. )))

InsaneRamZes

post 01-Июн-20 22:25 (спустя 12 часов)

Раздача обновлена 01.06 в 22:25 МСК. Игра обновлена до версии 1.0043. Просьба перекачать торрент-файл и перехэшировать раздачу.

macle0d

post 01-Июн-20 22:31 (спустя 6 минут)

Спасибо :)

Sciminok

post 03-Июн-20 09:27 (спустя 1 день 10 часов)

1.0049
Overpopulation is now Expectations:
* Peeps happiness has a min and max, which grows when you invent Houses and again when you invent Tinkering
* Peeps move/work speed is a sliding scale according to their happiness
* Expectation thresholds are now 60, 120, 180, 240, but are "greater than" rather than "greater than or equal"
* Added an Expectations graph to the Peep dropdown in the top bar
* Updated a bunch of tooltips and notifications
* Updated all the technology and building descriptions that affect happiness or pollution to give more information
ALSO:
* Updated Unity version. In particular this should prevent a hard crash when Alt-Tabbing in Fullscreen mode
* Added some more music to the late game
* When a building is selected, peeps that live/work there get info pins that show what they're doing - travelling, fetching resources etc
* Ancient Ruins disappear when explored
* Peeps take more/different things into account when deciding where to fetch from. In particular, except for Warehouses, they'll take the Fatigue distance into account on Desert/Snow islands
* In Space View, planet labels don't try to avoid each other
* Allow placing a bridge when it's only trees blocking it on the other side
* Fix an issue where upgrading your Port on and island with no Elevators, Shelters or other Ports would make all your peeps freeze
* Fixed an issue that was preventing showing a Resource name tooltip for the resources in the Details Panel
* Left click outside the panel to close Technology, Details and Shipping Manifest panels
* When editing the resource for a space shipping lane, it shows the names of the Planets not the Islands where the Landing Pads are places
* Peeps fetching algorithm is tuned a bit differently. For example, it will prioritise emptying a Warehouse that contains too many of one resource (because you selected other resources once it was full, for example)
* Prevented entering a negative number for the Leave/Maintain values when editing a shipping resource. Also, entering 0 for Maintain changes it back to Infinite mode
* Fixed a core bug that was showing up as some weird behaviour if you double clicked when demolishing a road
* Changed how the camera is controlled in Space View. Also enabled following spaceships and planets in Space View
* Musicians now have a smaller effect, but it keeps affecting the Peep for 20 seconds after they're out of range of the musician
* Fixed a bug that would occasionally make the first island on a new game able to grow Fruit
* Improved lighting when jumping between planets
* Uncolonised planets are a bit more visible
* Food icon is now different from the Meal icon
* Altered the info pins for peeps when they're gathering resources
* Colour of research amounts on Technology button changes if it goes from 'not enough' to 'enough' while tech panel is open
* Fixed an issue that was blocking clicking the Colonise button for a Colony Spaceship
* Removed Expectations graphs if Expectations option is turned off
* Musicians now affect all nearby peeps, not just those that are walking. Note that Fountains still only affect walking Peeps
* Fixed a bug that was causing huge amounts of resources to accumulate in Ports
* Spaceship paths are highlighted when selected, and their source and target planets name labels are highlighted too
* Added a new goal to the tutorial step that asks you to build an Explorer and Library on your second island to also "Establish your village" that completes when you build a Hut
* Fixed a bug where resources would get lost if a peep was heading out to fetch them when you saved your game!
* Entirely rewrote the code that decides to report "No power" or "No resources" on the building cards. It now should be much more accurate, and it lists (one of) the resource it's waiting for!
1.0050
* Updated announcement dialog to have correct numbers
1.0051
* Fixed missing Chinese characters from new text
1.0053
* Added an option to turn off the Planet/Space transitions
* If multiple ships wind up on the same tile, some of them will quietly reposition to a neighbouring tile
* Updated a bunch of building models to be prettier
* Added a Gamma slider to graphics options
* Graphics settings are applied when the game first opens, not when going to the Main Menu
* Fixed an issue in shipping where a (space)ship could end up carrying more than it was allowed to
* Fixed some layout issues with large numbers in the shipping manifest
* When saving a game, the default save name should be the name of the last manual save you loaded
* Improved the display of Power in the Battery Plant (where Power is used like a normal resource)
* Added some people that were missing from the credits
* Cancelling an upgrade via the demolition tool no longer asks you to confirm you want to demolish the building
* Peeps can now be renamed
* Stasis boxes now hold a few more resources, but won't give you resources you haven't encountered yet

InsaneRamZes

post 09-Июн-20 15:06 (спустя 6 дней)

Раздача обновлена 09.06 в 15:06 МСК. Игра обновлена до версии 1.0053. Просьба перекачать торрент-файл и перехэшировать раздачу.

Sciminok

post 08-Июл-20 12:02 (спустя 28 дней)

1.0070 THE KRAKEN COMES
SHIPS
* Added a new Advanced Shipping technology!
* Large Trade Ships carry more resources
* Submarines can carry resources, but more importantly they can Explore sunken ruins to find resources or other, less welcome, things...
* Added a button to remove a Shipping Lane. Shipping Lanes no longer vanish when you remove the last resource from it
* When adding a new shipping lane, we do our best to auto-select a valid pair of ports
* Manual Spaceship Trading, including carrying Peeps between planets!
* You can now invent the ability to build your own Shelters!! Peeps will go hide in a Shelter if available, which keeps them safe from Space Whales!!
* Added a new "Limited Peeps" gameplay modifier - choose how many Peeps you get in your first Shelter, and that's it - no more can be made!
* Peeps will now Deliver resources as well as Fetching them!
* Production workers whose output is full will deliver their resources to warehouses
* Warehouse workers who have nothing to collect will deliver resources to buildings that need it
* Warehouse peeps will deliver goods to multiple buildings in one trip
* Most buildings (where it makes sense) have new controls below the Workers section where you can control when Fetching and Delivery will happen

GUARDIANS
* Added the Kraken Guardian
* The Sphinx, the Minotaur, the Kraken and Gremlins can now help you! How this happens is up to you to discover...
* Gremlins will stop stealing a resource if the target building gets lit after the gremlin starts heading for it
* Light towers now have full range regardless of the number of workers, and only need 2 workers
* Space Whales will now target any planet, rather than only targeting planets that have Space Elevators

IMPROVEMENTS & BUFFS
* Altered how adjacency penalties are displayed for pollution etc
* Initial landing on a new planet doesn't surround the spaceship with roads, so it feels more like you've just arrived
* Changed how spaceships work for moving and colonising. In particular, you now move the Colony Spaceship to an uncolonized world then click Colonize
* Moved the Game Rules in the pause menu into their own dialog
* When you're on an island without a library, made it so the disabled construction buttons still show the icon for the building, and their tooltip contains the building name
* Pause menu now shows the in-game elapsed time
* Production rate for Bread and Wheat increased a bit
* Solar Generators can store more power
* Wind generators are slightly less efficient
* Sand Mines have a different adjacency bonus now
* Desalination Plant makes Salt twice as fast
* Made the Meeting Square prettier
* Fixed trees not always standing back up when they regrow
* Fixed some Space Whale-related issues
* Fixed a couple of issues with the displayed building cards when you click on a notification which zooms you to another planet
* Fixed issue where wrong Ancient Tech colour would be displayed in building cards warning when an island runs out
* Made spaceship paths more visible when they're just setting off
* Stopped planets rolling out on load, to prevent a bad slowdown when switching to Space Mode
* Prevent Power draining from paused buildings
* Allow bridges to be demolished if there's (probably) another valid path to reach the other side
* Battery Plants will no longer take Power from a Battery Generator on the same island
* Fixed adjacency bonuses not happening when the neighbouring building is upgraded
* Discovered that Forests only absorb pollution when they're regrowing a tree. Changed it so that they always absorb pollution (but still very slowly)
* Fixed a subtle bug that could allow a Peep to load onto a Ship or Spaceship when they shouldn't, which could leave the building they were working in in a bad state
* Fixed a few cases where you could get a small area of high ground filled up with mines/mountains so there's no space to harvest them from
* Difficulty settings now have their own separate dialog when creating a new game. Also added some new settings
* Cloud Saves should be working through the Epic Launcher now!

InsaneRamZes

post 09-Июл-20 14:52 (спустя 1 день 2 часа)

Раздача обновлена 09.07 в 14:52 МСК. Игра обновлена до версии 1.0070. Просьба перекачать торрент-файл и перехэшировать раздачу.

Sciminok

post 15-Июл-20 12:02 (спустя 5 дней)

1.0071
* Fixed issue with transferring passengers from spaceships to planets
* Fixed reporting of passenger numbers on ships/spaceships when a Port/Landing Pad is selected

InsaneRamZes

post 15-Июл-20 14:36 (спустя 2 часа 34 минуты)

Раздача обновлена 15.07 в 14:36 МСК. Игра обновлена до версии 1.0071. Просьба перекачать торрент-файл и перехэшировать раздачу.

Sciminok

post 22-Июл-20 11:05 (спустя 6 дней)

1.0072
* Fixed notification that was reporting a completed Large Trade Ship as a Scout Ship
* Fixed orbit range of Colony Spaceships around Uncolonised Planets. Note that this is not fixed for Colony Spaceships currently orbiting uncolonised planets, only for when they arrive

Sciminok

post 28-Июл-20 12:04 (спустя 6 дней)

1.0073
* REFACTORED SAVE/AUTOSAVE TO FIX A FREEZE/CRASH BUG
* Possibly Fixed some strange behaviour caused by having a controller attached to your PC while playing Before We Leave
* Changed the default peeps in Limited Peeps mode
* Wrestlers don't try to fight a minotaur if the minotaur is somewhere the Wrestler can't reach
* Fixed issue where peeps could get stuck inside rock if you place an initial Port next to high ground
* Fixed buildings forgetting they have a road attached if the space whale eats everything and then you replace the road
* Fixed forests not getting removed if their last tree is cut down, but also fixed woodcutters priorities to make this much less likely to happen
* Lowered the priority of Cleaners fetching Water, so they won't steal it away from Peeps needing a drink
* Fixed Ambient sounds not being affected by SFX volume
1.0074
* Rolled back the change that was causing Forests to be removed when the last tree was cut down. This is the way we want things to work, but given the "incorrect" behaviour has been around for so long, we need to consider how we want to make it work a bit more!

InsaneRamZes

post 29-Июл-20 05:52 (спустя 17 часов)

Раздача обновлена 29.07 в 05:52 МСК. Игра обновлена до версии 1.0074. Просьба перекачать торрент-файл и перехэшировать раздачу.

Sciminok

post 12-Авг-20 21:15 (спустя 14 дней)

1.0077
* Fixed an issue where the end-game Space Whale wouldn't show up when playing on Easy/Very Easy
* Allowed Sunken Ruins to generate Purple Research
* Fixed an issue where finding a resource in a Sunken Ruin before you've researched it wouldn't show the resource in the UI

InsaneRamZes

post 13-Авг-20 21:38 (спустя 1 день)

Раздача обновлена 13.08 в 21:38 МСК. Игра обновлена до версии 1.0077. Просьба перекачать торрент-файл и перехэшировать раздачу.

Sciminok

post 19-Авг-20 13:11 (спустя 5 дней)

1.0078
* Remove the 'Debug Mode' toggle that had crept in somehow!
* Added back in some missing French translations

Текущее время: 28-Мар 23:13

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