Loading...
Error
 

Скачать торрент Oxygen Not Included - Song of the Moo (Klei Entertainment) (RUS|ENG|MULTi) [L] - RUNE (upd. 04.08.2023 г.)

Страницы:   Пред.  1, 2, 3, 4, 5, 6, 7  След.

 
Автор Сообщение

Арт33

post 03-Янв-19 11:38

vasiliigt
В игровых настройках ищи. русский точно есть.

L.e.g.i.o.n.

post 06-Фев-19 20:02 (спустя 1 месяц 3 дня)

Обнова не планируется?

Арт33

post 17-Фев-19 18:58 (спустя 10 дней)

L.e.g.i.o.n.
Будет серьезная обнова перезалью.

Арт33

post 23-Фев-19 19:54 (спустя 6 дней)

pic

https://steamcommunity.com/games/457140/announcemen...6170424866193589

Razah

post 11-Мар-19 16:40 (спустя 15 дней)

Арт33
Спасибо за поддержание релиза))

Арт33

post 25-Апр-19 20:18 (спустя 1 месяц 14 дней)

 
https://steamcommunity.com/games/457140/announcemen...3740364525222613

post 30-Июл-19 19:16 (спустя 3 месяца 4 дня)

Топик был перенесен из форума Demo, Alpha, Beta версии в форум Горячие Новинки


Арт33
 

login_0123

post 30-Июл-19 19:23 (спустя 3 месяца 4 дня)

Спасибо! Прям в минуту релиза сюда выложил)

Арт33

post 30-Июл-19 19:27 (спустя 4 минуты)

CODEX спасибо.

CrashControl

post 31-Июл-19 22:31 (спустя 1 день 3 часа)

Как Русский включить? в файле steam_emu меняю english на russian и всё равно на английском запускается, в игре настроек языка нету.

Арт33

post 31-Июл-19 22:45 (спустя 13 минут)

Ц CrashControl писал(а):

в игре настроек языка нету.
Смотреть надо внимательнее.
 

Арт33

post 02-Авг-19 20:18 (спустя 1 день 21 час)

Oxygen Not Included Update Build 357226-CODEX
http://file.sampo.ru/585tvj/

Код:

Update Build 357226:
Fix muted video playback
Fix crash when viewing an old colony's summary graphs
Fixed the height of the park sign
Updated Korean translations
Updated Chinese translations
Added new Colony Initiatives/Achievements
Fix problem where newly earned initiatives would not update on the summary screen
Summary screen no longer crashes if two colonies have the same name
Updated game credits
Fix numerous strings typos
Make more strings translatable
Fix glitchy Duplicant portraits on the colony summary screen
World traits can now be "exclusive", so Metal Rich/Metal Poor and Geoactive/Geodormant can't roll on the same world.
Boulder world traits will less frequently appear on the same world.
Corrected the in-conduit colours of ethanol, ethanol gas, and sour gas
Hatch diets now include aluminum ore and electrum
Added two new meteor showers, one with Copper meteors, and one with Gold meteors.
Squeaky Pufts now appear in Rust biomes
Puft temperature ranges widened and made unique per species.
The Serum Vial now takes Steel instead of Wolframite to craft
Automation sensor statuses now use red/green terminology
Automation ports show their descriptions when hovered while building an automation wire
Fix for several cases where fabricator buildings would stop being worked even when there were open orders
Tweaked skill names and descriptions
Remove references to "Toxic" elements
Solid Boosters now actually consume their fuel
Additional colony summary charts, now with colors!
Steam Achievements are no longer earned after Sandbox mode is enabled.

Judaf

post 03-Авг-19 00:58 (спустя 4 часа)

Игры прикольные , но нет конечной цели и это разочаровывает

ThatIt

post 04-Авг-19 08:23 (спустя 1 день 7 часов)

Есть конечная цель:) читай задания

Арт33

post 09-Авг-19 21:42 (спустя 5 дней)

Oxygen Not Included Update Build 358267-CODEX
http://file.sampo.ru/5dq34j/

Код:

Build 358267:
Renamed the "Tune Up for What?" initiative to "Finely Tuned Machine"
Updated achievement icons
Updated Chinese translations
Colony timelapses now save out correctly -- show us what you've got!
Many building status items which were showing "{Item}" and similar now actually have the item name filled in
Fix crash when steam condenses in an airflow tile
Fix an issue where certain mods requiring updating would not get updated
Fix an issue where the game would forever ask to restart after a mod had been updated. NOTE: if you had been stuck in that loop, some of your mods may be disabled. You can re-enable them.
Volume tuning on the world generation and Duplicant selection screens.
New ascending sounds when initiatives are earned
Wood Burner now respects battery fill percent configured on the side screen.
Desalinator has a status item when it's full of salt and needs emptying
"Oxygen Not Occluded" and "Down the Hatch" initiatives now track the correct values (they were looking for 1000x too much oxygen/metal!)
Fixed a particular framerate issue while rockets were launching. More investigation is underway.

post 13-Авг-19 20:31 (спустя 3 дня)

Топик был перенесен из форума Горячие Новинки в форум Симуляторы


REY
 

Арт33

post 23-Авг-19 19:52 (спустя 13 дней)

Oxygen Not Included Update Build 361684-CODEX
http://file.sampo.ru/gn58g5/

Код:

Update Build 361684:
Research screen nav improvements: smooth zoom, wider max zoom, smooth keyboard panning, respects mousewheel rebinds
Various strings typo fixes
Performance improvement in achievement tracking
Cropped colony screenshots on main list
Incubators can select their preferred egg even if zero are available
Game saves preview screenshots when saving the game, and displays them in the load menu
Molar mass of solid and gaseous ethanol fixed
Updated Chinese translations
Updated Russian translations
Clicking notifications for new skills, no research, or no analysis opens the corresponding screen
Fixed issue with "Missing Research Station" not showing in the correct conditions
Only show "new skill point" notification if Duplicant went from 0 to 1 available points and remove it if the points get spent
Skill points and hats refresh correctly when choosing skills
Improve loading of colony summaries and timelapses so that the screen opens much more responsively
Colony summary screen no longer leaks memory
Slowed down the playback speed of the timelapse, and added basic playback controls
Selecting an achievement in the colony summary screen shows detailed progress towards that achievement
Added icon on achievements list to indicate if the base is eligible for Steam achievements (i.e. has debug been used)
Critter Sensor allows choosing to activate when Above or Below the chosen value
Fix issue where where certain rotations of buildings wouldn't detect if their foundation had been removed
Added salt shaking sounds to the mess table
Fix extra click sounds on the printing pod buttons
Pacu are generally less constantly loud, particularly when in large groups.
Fix Rust Generator electricity sparking sounds.
Tutorial videos are slightly louder.
Fix scrolling sounds on the asteroid select screen
Correct click sounds play on various checkboxes
Play correct sound effects when shuffling Dupes
Wrangled critters only vocalize sometimes instead of constantly
Made rust deoxydizer bubblier (both art and audio)
Suit Checkpoint placer now more strongly indicates its usage and direction
Fix occasional crash when taking a timelapse screenshot after load
Fix issue where overlays would partially show in timelapse screenshots
Fix "ghost ladders" that would exist if a ladder got replaced with a tile

Update Build 359645:
Wheezewort and Oxyfern no longer show 'effects' in the planting screen
Fix the aspect of the thumbnail in the colony summaries
Correctly check all logic networks for logic achievements
Tiles can now replace ladders, plastic ladders, and firepoles. (But not the other way around.)
Timelapse sizes are now based on constructed buildings so are more stable between cycles
Add a Colony Initiative, Easy Livin'
Updated Russian and Chinese translations
Nosh Sprout previews in planter boxes are the correct height
Skill point notifications are less permanent (similar to attribute increases)
Added notification when Database Entry is unlocked
Improved tooltips on many of the sidescreens with sliders on them (power threshold, critter sensor, etc)
Critter sensor tooltip and description now agree on when the sensor activates
Video sound is affected by Master volume control
Game will no longer freeze during timelapsing if there is no Printing Pod present

Update Build 358820:
Fix Duplicants with Trypophobia still digging construction chores (and similar issues)
Game will load and reset preferences if preferences get corrupted. If you have been stuck at the Klei logo, you should now be able to run the game but your preferences will have been reset!
Reduced the thermal conductivity of Ethanol Gas to 0.167
Removed sweat from Duplicants' faces when they change hats
Power generation initiatives are tracked correctly now
Add a new initiative, "Immovable Object"
Fixed a number of errors related to local/dev mods not getting removed correctly. Local and Dev mods will have to be re-enabled.
Local mods work on case-sensitive platforms.
A bunch of improvements to timelapses:
Can be disabled by moving the resolution slider to the left.
Aspect ratio matches the default world aspect, for better screenshots as the colony grows
Resolved several timelapse rendering issues
Can see timelapses for colonies so long as there's at least one image
Fixed a bug where it wouldn't take a screenshot on the cycle a game was loaded
Fixed an issue where the timelapser could cause the game to "freeze" while still playing sounds
Automation tracking for achievements ignores POI buildings
Voles no longer get stuck if they burrow into a tile as it is dug up
Fixed meter position on the Wood Burner
Tree branches have a chance to create a seed on both uproot and harvest, so pips can harvest seeds from trees more frequently.
Plants no longer incorrectly list seed chances if they have no seed chances
Hooked up cleaning animation for Desalinator

Арт33

post 06-Сен-19 17:41 (спустя 13 дней)

Oxygen.Not.Included.Update.Build.365655-CODEX
http://file.sampo.ru/qk53d3/

Код:

Update Build 365655:
Reverted update 364722 changes to plant air pressure sensing as they caused issues with waterweed growth and plant "blocked" status.

Update Build 364722:
Power changes
Heavi-Watt Conductive Wire now has a Max Wattage of 50kW (bumped up from 20kW)
Transformer battery no longer instantly depletes when disabled, instead its battery slowly dissipates while disabled.
Transformers should no longer pull more than their charge capacity from other transformers.
Fixed an issue that allowed transformers to supply more than their advertised wattage.
Hovering over a circuit in Power overlay now shows information about the Wire and Network's health more clearly, with colour aide.
Inactive: Purple, current wattage is zero
Overloading: Red, using more than wire rating
Straining: Yellow, using over 75% of wire rating and potential is greater than wire rating
Safe: White, all other states
Fixed current load and potential load status item ordering.
Remove unhelpful "Wire Connected" status item on all Power Wires, since a Wire creates a network even on its own.
Updated Transformer build menu description to help describe its usage.
Slight adjustments to Battery descriptions.
Transformers show a status warning when input and output are on the same circuit. vBattery hovercard now displays current charge as a fraction of its total possible charge.

Automation sensors
Added Liquid Element Sensor (for sensing liquid elements in world space).
Slight adjustment to descriptions of some sensors to more precisely describe their use.
Automation sensor building art and ui updated to include red/green signal state lights.
Added element state symbols to sensor ui art so they're easier to distinguish from each other. Changed the germ symbol colour so it looks more visible in the ui.

General UI
Resource screen is now vertically collapsible and scrollable.
Game camera no longer zooms if mouse scrolling while over build menu material selection.
Fixed left-click drag research screen navigation.
Fixed some issues with research screen scroll boundaries at different zoom and UI scales.
Wash Basin, Sinks, Ore Scrubbers, Hand Sanitizers can copy settings for assigned direction.
Schedule Screen now displays which time blocks are Morning and which are Night, for Early
Bird/Night Owl scheduling. Duplicants with the Night Owl or Early Bird traits are labeled as such on the Schedule screen.
The Delete Schedule button on the Schedule screen no longer looks the same as the "close window" button.
Priorities screen now sorts disabled chores correctly, and when they're the same value sorts by name for consistency.
Removed misleading "Flammable" tag from many elements.
Removed misleading "Toxic" tag from elements.
Polluted Oxygen is no longer referred to as "Toxic" or "Very Toxic" when checking its breathability, but instead uses the same descriptions as Oxygen.
No Research Selected notification now displays the default hotkey for opening research menu, instead of {RESEARCH_MENU_KEY}.
Starmap button tooltip no longer displays the incorrect hotkey.
Fix weird grammar in the Sickness contraction tooltip.
Tepidizer no longer says it removes germs, but instead says it heats liquid which can remove germs.
Added Descriptor for Space Heater and Liquid Tepidizer which display their target temperatures.
The Super Sustainable achievement description no longer mentions "methane" generators, but instead "natural gas" generators.
Slime description now says that it emits Polluted Oxygen instead of alluding to Oxygen production.
Liquid Tepidizer description no longer mentions heating water to perfect shower temperature.
Fix for misaligned "Launched!" text on Main Menu.
Cleaned up colony achievement strings.
Change "Allows Duplicant Access Permissions" from the text description into an Effects line item for all doors.
Storage Locker description specifies that it stores solid resources.
Anti Entropy Thermo-Nullifier now correctly says it must be given piped Hydrogen, rather than saying it can be submersed in Hydrogen.
Automation Sensors now show a warning if you haven't connected an Automation Wire to them.
Updated "No Wire Connected" status item changes to reduce confusion between wire and automation wire.
Fixed an issue causing achievement requirement checkboxes to show the wrong values.

Audio
Wood generator sounds updated.
Space Heater sounds are less constant at high gamespeed.
Updated achievement impact sound.
Adjusted audio mix when placing buildings.
Added sounds for the Sunny Disposition trait.
Improved the Morb death sound.
Tiny adjustments for dupe interacts with Desalinator sounds.
Disabled on use UI click sound for skills button on Printing Pod.

Support for animation mods
Mod should supply an 'anim' directory structured like our 'game/Assets/anim' directory.
The game will look for a *_anim.bytes, *_build.bytes, and *.pngs for textures. The folder name dictates the animation name. If an existing animation is modded, the one in game is replaced; otherwise a new animation is added.

Other
Fix bug blocking placing a building immediately after changing rotation.
Fix bug where tiles replacing ladders could go over HiWatt wire or drywall.
Jet suits also count toward exo suit achievement.
Fixed crash that could occur when room shapes were updated.
Fixes bug where the below state on the critter count sensor was toggling every 200ms
Fixed memory leak in timelapse slideshow.
Timelapser no longer captures active overlays in screenshots.
Autosaves now generate load screen previews screenshots.
Colony Summaries use the last summary screenshot rather than the save screenshot, because the save can be "ahead" of the summary.
Fixed crash related to timelapse screenshots.
Plants and critters that are sensitive to atmosphere pressure check a larger footprint of cells for “safe” air which should make their state more stable.
Rust deoxidizer bubble animation updated

JohnDorian

post 13-Сен-19 13:47 (спустя 6 дней)

Спасибо за выкладывание патчей))))Предпоследний реально улучшил ситуацию с фпс на поздних стадиях игры)

anikey555

post 30-Сен-19 13:26 (спустя 16 дней)

хотел скачать патч, но там пишут "Файла не существует или он был удалён с сервера" cry

Текущее время: 28-Мар 14:33

Часовой пояс: GMT + 3



Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете голосовать в опросах
Вы не можете прикреплять файлы к сообщениям
Вы не можете скачивать файлы